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Select key in dopesheet deselect bone in the viewport
Confirmed, NormalPublicKNOWN ISSUE

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-08 22:59, hash: rB0a0d735acd6e
Worked: (optional)

Short description of error
If you select key in Dopesheet without Only selected, it deselect your bone in viewport

Exact steps for others to reproduce the error

  1. open
  2. select bone in Pose mode
  3. select any key in dopesheet without "Only selected"
  4. bone is now deselected in viewport

Event Timeline

Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 50.Nov 18 2019, 12:24 PM

Can confirm, 2.79 behaved the same here.

CC @Julian Eisel (Severin) (involved in Animation Editors selection stuff)
CC @Sybren A. Stüvel (sybren)

@Hjalti Hjálmarsson (hjalti) There are some rules in place for synchronising pose bone selection with the channel list selection. Do you remember which rules were intended?

I'm marking this as known issue. We need to look into it, but that would require a proper design. I've added this task to https://wiki.blender.org/wiki/User:Sybren/Animation_Weak_Areas#Selection_synchronisation_between_pose_bones_and_animation_channels to ensure we won't forget it.

Sybren A. Stüvel (sybren) changed the subtype of this task from "Report" to "Known Issue".Jan 6 2020, 5:02 PM