render lagging behind tiles #71641

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opened 2019-11-17 02:45:28 +01:00 by HF · 11 comments

System Information
Operating system: win10
Graphics card:rts 2070 super

Blender Version
2.81
Short description of error
when rendering, the picture doesnt appear for a while after the render tile already finished rendering that region, not sure if its a bug. didn't see anything like this online. here is a video

Exact steps for others to reproduce the error

bug (2).blend

  • Open file and render

gnVknluHJZ.mp4

**System Information** Operating system: win10 Graphics card:rts 2070 super **Blender Version** 2.81 **Short description of error** when rendering, the picture doesnt appear for a while after the render tile already finished rendering that region, not sure if its a bug. didn't see anything like this online. here is a video **Exact steps for others to reproduce the error** [bug (2).blend](https://archive.blender.org/developer/F8144833/bug__2_.blend) - Open file and render [gnVknluHJZ.mp4](https://archive.blender.org/developer/F8111468/gnVknluHJZ.mp4)
Author

Added subscriber: @Hongyu

Added subscriber: @Hongyu
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Cannot reproduce here

Just to make sure we are all on the same page:

  • could you share your .blend file?
  • does this only happen on the RTX? (could you check on other computers?)
  • does optix vs. cuda make a difference?
Cannot reproduce here Just to make sure we are all on the same page: - could you share your .blend file? - does this only happen on the RTX? (could you check on other computers?) - does optix vs. cuda make a difference?
Author

{F8144833}it happens on both optix and cuda here is a blend file

Btw it also happens on 2.80

{[F8144833](https://archive.blender.org/developer/F8144833/bug__2_.blend)}it happens on both optix and cuda here is a blend file Btw it also happens on 2.80
Member

Added subscribers: @Stefan_Werner, @JacquesLucke

Added subscribers: @Stefan_Werner, @JacquesLucke
Member

I can reproduce it on the CPU with a single thread (and reduced samples/tile size). It only seems to happen when Denoising Data is enabled. I'm not exactly sure how it works, but it looks like it is doing some preprocessing on some tiles before actually starting to render them, don't know exactly.

2020-01-08 15-38-23.mp4

Note, there is also a texture file missing in the .blend file, but that is probably unrelated.

@Stefan_Werner do you know what is happening here?

I can reproduce it on the CPU with a single thread (and reduced samples/tile size). It only seems to happen when Denoising Data is enabled. I'm not exactly sure how it works, but it looks like it is doing some preprocessing on some tiles before actually starting to render them, don't know exactly. [2020-01-08 15-38-23.mp4](https://archive.blender.org/developer/F8266077/2020-01-08_15-38-23.mp4) Note, there is also a texture file missing in the .blend file, but that is probably unrelated. @Stefan_Werner do you know what is happening here?

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm this on win10, Radeon RX 550, GPU or CPU OpenCL

I can confirm this on win10, Radeon RX 550, GPU or CPU OpenCL

Added subscriber: @mont29

Added subscriber: @mont29

Would make sense that denoising requires some post-processing time after render itself is done? Fairly sure there is no bug here, but would rather leave final decision to @Stefan_Werner or some other #Cycles team member indeed.

Would make sense that denoising requires some post-processing time *after* render itself is done? Fairly sure there is no bug here, but would rather leave final decision to @Stefan_Werner or some other #Cycles team member indeed.
Philipp Oeser removed the
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Reference: blender/blender#71641
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