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Export Armature in Blender in FBX file and import in 3DS MAX
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Description

When you create a model with rebar and export it to fbx, after importing it into 3d max, huge white lines appear.
If you make a model in 3D max and import it with bones into a blender, the bones (rebar) are not formed correctly.


Model and bone in 3ds max.

import fbx in blender.

Blender model.

Model in max.
How to properly import and export bones between programs?

Event Timeline

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Nov 18 2019, 10:58 AM
Bastien Montagne (mont29) claimed this task.

Short answer: trial and error process, until you find something that works for you. Armature export through FBX is always a tough game, given the differences between apps.

Also:

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Also explained here: https://www.youtube.com/watch?v=JTD0OJq_rF4

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