Mesh gets transparency in a specific vertex group after trying to render in EEVEE #71669

Closed
opened 2019-11-19 05:49:11 +01:00 by Michael Colina · 14 comments

System Information
Operating system: Windows-7-6.1.7600-SP0 64 Bits
Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.8, 128 bits) VMware, Inc. 3.3 (Core Profile) Mesa 11.2.0 (git-aa91c51)

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449 and 2.81 beta eba4a4bd73 date 2019-11-15 16:32

Mesh gets transparency in viewport view in a specific vertex group after trying to render in EEVEE. this happened me in two models that were created in b3d 2.79b. in 2.80 this doesnt seem to appear but i havent check it out if thats correct...
some screenshots

Captura3.PNG

Captura2.PNG
MBD_M4A1-2.8.blend

System Information Operating system: Windows-7-6.1.7600-SP0 64 Bits Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.8, 128 bits) VMware, Inc. 3.3 (Core Profile) Mesa 11.2.0 (git-aa91c51) Blender Version Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449 and 2.81 beta eba4a4bd73ba date 2019-11-15 16:32 Mesh gets transparency in viewport view in a specific vertex group after trying to render in EEVEE. this happened me in two models that were created in b3d 2.79b. in 2.80 this doesnt seem to appear but i havent check it out if thats correct... some screenshots ![Captura3.PNG](https://archive.blender.org/developer/F8137626/Captura3.PNG) ![Captura2.PNG](https://archive.blender.org/developer/F8137624/Captura2.PNG) [MBD_M4A1-2.8.blend](https://archive.blender.org/developer/F8144613/MBD_M4A1-2.8.blend)
Author

Added subscriber: @Michael-Colina

Added subscriber: @Michael-Colina
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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.blend file is missing, please upload here

.blend file is missing, please upload here - every check is helpful, so if you can confirm these load fine into 2.80, please provide that information as well - also make sure to check GPU requirements and up-to-date drivers https://www.blender.org/download/requirements/ https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html - note to myself in advance: if this is still a problem after above steps, check https://docs.blender.org/api/2.81/bpy.types.Mesh.html?#bpy.types.Mesh.validate_material_indices
Author

added model link i hope that helps

added model link i hope that helps
Member

Not sure we support these kinds of glitches over VMWare, but yes, needs another look, thx for getting back...

Not sure we support these kinds of glitches over VMWare, but yes, needs another look, thx for getting back...
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Do I read that correctly, the issue only happens on meshes that were created before in 2.79, but does not happen on any new model?
Does the issue still exist?

Do I read that correctly, the issue only happens on meshes that were created before in 2.79, but does not happen on any new model? Does the issue still exist?
Author

In #71669#849888, @JacquesLucke wrote:
Do I read that correctly, the issue only happens on meshes that were created before in 2.79, but does not happen on any new model?
Does the issue still exist?

yes though i discovered that the issue was caused by opengl it self, i am using a opengl32.dll thats how i fortunately i can open blender 2.8, and sadly runs slower than 2.79b its runs smooth instead! also this was stupidly solve by deleting all materials in material tab by the way... this happened too with two object created in 2.8 that i joined and same shit happened and the solution was the same...i dont find a way to upgrade windows right now to see if i can update my drivers card..

> In #71669#849888, @JacquesLucke wrote: > Do I read that correctly, the issue only happens on meshes that were created before in 2.79, but does not happen on any new model? > Does the issue still exist? yes though i discovered that the issue was caused by opengl it self, i am using a opengl32.dll thats how i fortunately i can open blender 2.8, and sadly runs slower than 2.79b its runs smooth instead! also this was stupidly solve by deleting all materials in material tab by the way... this happened too with two object created in 2.8 that i joined and same shit happened and the solution was the same...i dont find a way to upgrade windows right now to see if i can update my drivers card..

Added subscriber: @brecht

Added subscriber: @brecht

This sounds like an issue with multiple materials, same as #71576 (Viewport/crash artefacts with multiple materials and legacy NVIDIA drivers).

This sounds like an issue with multiple materials, same as #71576 (Viewport/crash artefacts with multiple materials and legacy NVIDIA drivers).
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Evan Wilson self-assigned this 2020-01-21 10:44:04 +01:00
Member

Thanks for the reports.

You are running Win 7 SP0 on an [Ironlake (Arrandale) ]] CPU with a https:*www.mesa3d.org/llvmpipe.html from [ https://www.mesa3d.org/relnotes/11.2.0.html | 2016 .

This GPU is below the minimum requirements for Blender, so we no longer provide support for it.: https://www.blender.org/download/requirements/

Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

If that doesn't help, you can use Blender 2.79: https://www.blender.org/download/previous-versions/

Thanks for the reports. You are running Win 7 SP0 on an [Ironlake (Arrandale) ]] CPU with a [[ https:*www.mesa3d.org/llvmpipe.html | software rasterizer ]] from [[ https://www.mesa3d.org/relnotes/11.2.0.html | 2016 ](https:*developer.blender.org/T71671). This GPU is below the minimum requirements for Blender, so we no longer provide support for it.: https://www.blender.org/download/requirements/ Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html If that doesn't help, you can use Blender 2.79: https://www.blender.org/download/previous-versions/
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Reference: blender/blender#71669
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