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FBX exporting - camera pixel size don't correspond to original size.
Confirmed, NormalPublicKNOWN ISSUE

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 382.05

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-15 16:32, hash: rBeba4a4bd73ba
Worked: (optional)

Short description of error
Camera pixel size is not correctly exported. It is important to set the camera size in the correct aspect ratio and lens for VR exporting (unity/ Snapchat Lens Studio).

Exact steps for others to reproduce the error
In an empty scene in Blender, select a camera.
Go to size properties: common size: 1920x1080 and 35 mm lens camera. Switch it to 1080x1920 (vertical camera) and a 50mm lens.
Export .FBX
The result is still 1920x1080 and 35 mm lens. (1.778 aspect ratio) on Unity or Lens Studio.

Related Objects

Event Timeline

Eitan (EitanSomething) changed the task status from Needs Triage to Needs Information from User.Apr 30 2020, 5:39 PM

Is this still an issue with 2.83?

Bastien Montagne (mont29) changed the subtype of this task from "Report" to "Known Issue".May 27 2020, 6:34 PM
Ankit Meel (ankitm) changed the task status from Needs Information from User to Confirmed.EditedApr 8 2021, 3:03 PM

Since addon authors set it to known issue, confirming. (and moving it out of needs info queue.)