Operating system: Windows 10
Graphics card: NVIDIA Quadro K600
Broken: 2.80 official
Short description of error
after applying Remesh modifier with mode as Block, the result object has non-manifold edges.
the blocks of issue are sharing only edges instead of faces and make non-manifold edges.
its rough sketch looks as below:
|-----| | | |-----x-----| | | |-----|
where non-manifold edge is marked as x
I am not sure if this behavior is a bug or not but I guess this behavior could be avoided by inspecting shared edge and face or something.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).