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Auto refresh for image sequences not updates
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Radeon (TM) RX 470 Graphics ATI Technologies Inc. 4.5.13571 Core Profile Context 19.9.2 26.20.13003.1007

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: 2.79b latest

Short description of error
Auto refresh for image sequences broken (image texture node, texture for smoke masking)

Exact steps for others to reproduce the error

  1. Create simple dynamic paint scene 1.1) Plane and icosphere 1.2) Animate icosphere moving it along plane 1.3) Configure plane as canvas (image sequence, black color) and icosphere as brush (white color)
  2. Bake image sequence
  3. Create material for plane to preview dynamic paint result, enter Look Dev mode
  4. Play animation (looks right)
  5. Change something to make different image sequence baking result (for example, add dissolving to Canvas (plane))
  6. Bake
  7. Play animation again 1st variant of bug - any changes in viewport 2nd - flickering between old and new images

If save and reopen file - seems okay again, but after every change images - needs restart.

Also there is another example of broken auto refresh based on previous result

  1. Add smoke domain
  2. Use plane as smoke flow maked by texture
  3. Bake

After baking smoke emits in static area (texture not animated)
Also after clicking "Match Movie Length" in Texture settings static image changes.

Example scene


Video example

Details

Type
Bug