Object> Mirror - not working correctly #71770

Closed
opened 2019-11-22 08:35:12 +01:00 by Roman · 12 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13

Blender Version
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-21 19:22, hash: f903835370
2.81
2.8
2.79
Worked: Edit Mode

Short description of error
Object>Mirror works only in local coordinates.
Global coordinates or 3D cursor rotation do not affect the object.

Also In Object mode and Edit Mode
Mirror> X(Y,Z) local - works the same as X(Y,Z) Global

Exact steps for others to reproduce the error
Open the file:

  1. Select an object> Apply the Mirror X Global command> Change Orientation in Redo last
  2. Go to Edit mode> Apply the Mirror X Global command> Change Orientation in Redo last
    mirror_object_02.gif
    mirror_object_mesh.blend
**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13 **Blender Version** Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-21 19:22, hash: `f903835370` 2.81 2.8 2.79 Worked: Edit Mode **Short description of error** Object>Mirror works only in local coordinates. Global coordinates or 3D cursor rotation do not affect the object. Also In Object mode and Edit Mode Mirror> X(Y,Z) local - works the same as X(Y,Z) Global **Exact steps for others to reproduce the error** Open the file: 1. Select an object> Apply the Mirror X Global command> Change Orientation in Redo last 2. Go to Edit mode> Apply the Mirror X Global command> Change Orientation in Redo last ![mirror_object_02.gif](https://archive.blender.org/developer/F8154302/mirror_object_02.gif) [mirror_object_mesh.blend](https://archive.blender.org/developer/F8154300/mirror_object_mesh.blend)
Author

Added subscriber: @roman-13

Added subscriber: @roman-13
Author

This should work as a Mirror modifier with added Mirror Object.

This should work as a Mirror modifier with added Mirror Object.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Please dont add these to milestones yourself, this is something module owners will do...

Please dont add these to milestones yourself, this is something module owners will do...
Author

OK, sorry

OK, sorry

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-11-27 15:53:29 +01:00

It seems to work as it is supposed to work:
GIF.gif

Isn't it some confusion with operator properties and global ones?
Also do not confuse orientation with origin.

It seems to work as it is supposed to work: ![GIF.gif](https://archive.blender.org/developer/F8172243/GIF.gif) Isn't it some confusion with operator properties and global ones? Also do not confuse orientation with origin.
Author

In #71770#819559, @mano-wii wrote:
It seems to work as it is supposed to work:

Isn't it some confusion with operator properties and global ones?
Also do not confuse orientation with origin.

I agree, in edit mode everything works correctly.
But in object mode this does not work!
Try to rotate the object and do the same in Object mode - this does not work

> In #71770#819559, @mano-wii wrote: > It seems to work as it is supposed to work: > > Isn't it some confusion with operator properties and global ones? > Also do not confuse orientation with origin. I agree, in edit mode everything works correctly. But in object mode this does not work! Try to rotate the object and do the same in Object mode - this does not work

Object mode is not as free as edit mode since transformation matrices must match the location, rotation, and scale values.
There is not much we can do in this case.

Object mode is not as free as edit mode since transformation matrices must match the location, rotation, and scale values. There is not much we can do in this case.
Author

In #71770#819595, @mano-wii wrote:
Object mode is not as free as edit mode since transformation matrices must match the location, rotation, and scale values.
There is not much we can do in this case.

Can fix or remove it.
Please ask other modelers

> In #71770#819595, @mano-wii wrote: > Object mode is not as free as edit mode since transformation matrices must match the location, rotation, and scale values. > There is not much we can do in this case. Can fix or remove it. Please ask other modelers

It is not a bug. It just doesn't work the same way as edit mode. But does what it can.

It is not a bug. It just doesn't work the same way as edit mode. But does what it can.
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Reference: blender/blender#71770
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