keyboard shortcut to switch between vertex / edge / face not present in tooltip #71837

Open
opened 2019-11-24 03:39:21 +01:00 by Steren Giannini · 5 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: 26bd5ebd42
Worked: (optional)

Exact steps for others to reproduce the error
I rely on the tooltips to learn keyboard shortcuts.
When hovering above the vertex / edge / face select button, the shortcut to enable this button is not mentioned.
expected:
Vertex Select: 1
Edge Select: 2
Face select: 3

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: `26bd5ebd42` Worked: (optional) **Exact steps for others to reproduce the error** I rely on the tooltips to learn keyboard shortcuts. When hovering above the vertex / edge / face select button, the shortcut to enable this button is not mentioned. expected: Vertex Select: 1 Edge Select: 2 Face select: 3

Added subscriber: @SterenGiannini

Added subscriber: @SterenGiannini
Member

Added subscribers: @WilliamReynish, @ideasman42, @lichtwerk

Added subscribers: @WilliamReynish, @ideasman42, @lichtwerk
Member

These are not directly tied:

  • 1 / 2 / 3 are the shortcuts for calling mesh.select_mode operator with different settings.
  • the buttons we see in the UI are (still) defined in C, see uiTemplateHeader3D_mode / uiTemplateEditModeSelection / uiTemplatePaintModeSelection (thats why these dont really define a shortcut)

Not technically a bug I assume, but feels like one, I agree...
@ideasman42, @WilliamReynish : anything against converting the above C stuff these to py [getting rid of the C]?

Will confirm with low prio for now [feel free to call this a known limitation for now and archive though...]

These are not directly tied: - `1` / `2` / `3` are the shortcuts for calling `mesh.select_mode` operator with different settings. - the buttons we see in the UI are (still) defined in C, see `uiTemplateHeader3D_mode` / `uiTemplateEditModeSelection` / `uiTemplatePaintModeSelection` (thats why these dont really define a shortcut) Not technically a bug I assume, but feels like one, I agree... @ideasman42, @WilliamReynish : anything against converting the above C stuff these to py [getting rid of the C]? Will confirm with low prio for now [feel free to call this a known limitation for now and archive though...]

Added subscriber: @sidd017

Added subscriber: @sidd017

I would like to give this a try, is this task still open?
If yes then any tips/direction on getting started with this would be really helpful. I'm quite new to Blender development (it's my first time contributing to open source).

I would like to give this a try, is this task still open? If yes then any tips/direction on getting started with this would be really helpful. I'm quite new to Blender development (it's my first time contributing to open source).
Philipp Oeser removed the
Interest
User Interface
label 2023-02-10 09:25:03 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#71837
No description provided.