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multiresolution "apply Base" option produce artifacts
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Worked: 2.7x

Short description of error
apply base option in multiresolution modifier produce artifacts.

Exact steps for others to reproduce the error
open the attached blend file, select the object and press "apply base"

thank you