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Crash when deleting last face using adaptive subdivision in render shading mode
Closed, ResolvedPublic

Description

System Information
Operating system: Linux-4.15.0-70-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50

Blender Version
Older Version: blender-2.79-e045fe53f1b0-linux-glibc217-x86_64 date: 2019-06-27 10:41
Latest Version: 2.82 (sub 1), branch: master, commit date: 2019-11-20 21:25, hash: rBba1e9ae4733a

Worked: Unknown

Short description of error
When in render shade mode deleting the last face will crash blender.

Exact steps for others to reproduce the error

  1. Open Blender.
  2. Switch to Cycles.
  3. Change Feature set to Experimental.
  4. Add "Subdivision Surface" modifier to default cube.
  5. Make "Subdivision Surface" modifier Adaptive by checking box.
  6. Switch to Rendered Shade Mode.
  7. Enter edit mode.
  8. Delete all vertices