move only parent or origin doesn't work with global transform input or snap to cursor. #71907

Closed
opened 2019-11-26 00:32:36 +01:00 by Mikael Ström · 7 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Quadro P5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: 26bd5ebd42
Worked: (optional)

Short description of error
Maybe this isn't a bug, maybe more of a feature request?
when using the new option to only move parent, it only works with the move command not if you use the global transform input or snap to cursor command.

Exact steps for others to reproduce the error
make two objects. make one of the objects a parent of the other.
set the option for transform to only affect parents and choose the parent object.
If you move the object with ´g´ shortcut everything works fine. If you try to use shift+s to snap to 3d cursor it will move both parent and children even if it should not.
this is the same for origin.
It would be much better if it was possible to snap to cursor and still only affect the parent/origin.
I almost forgot, it doesn't work with global transform inputs either. see my attached gif.

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: Quadro P5000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: `26bd5ebd42` Worked: (optional) **Short description of error** Maybe this isn't a bug, maybe more of a feature request? when using the new option to only move parent, it only works with the move command not if you use the global transform input or snap to cursor command. **Exact steps for others to reproduce the error** make two objects. make one of the objects a parent of the other. set the option for transform to only affect parents and choose the parent object. If you move the object with ´g´ shortcut everything works fine. If you try to use shift+s to snap to 3d cursor it will move both parent and children even if it should not. this is the same for origin. It would be much better if it was possible to snap to cursor and still only affect the parent/origin. I almost forgot, it doesn't work with global transform inputs either. see my attached gif.
Author

Added subscriber: @Ztreem

Added subscriber: @Ztreem

#71888 was marked as duplicate of this issue

#71888 was marked as duplicate of this issue
Author

2019-11-26_00-21-37.gif

![2019-11-26_00-21-37.gif](https://archive.blender.org/developer/F8166725/2019-11-26_00-21-37.gif)

Added subscriber: @AnthonyEdlin

Added subscriber: @AnthonyEdlin

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Anthony Edlin self-assigned this 2019-11-27 09:29:55 +01:00

Hi, thanks for the report.

I can confirm the behavior you describe. It may seem like the options are global settings but they only apply to transform operators right now, so there is no broken code in this report and we archive if there isn't anything broken.

That being said it is on the modeling project board paper cuts so sometime in the future it may be implemented. Should be a relatively simple change for a new coder if they want to dig into the code. Check it here: #69450

Hi, thanks for the report. I can confirm the behavior you describe. It may seem like the options are global settings but they only apply to transform operators right now, so there is no broken code in this report and we archive if there isn't anything broken. That being said it is on the modeling project board paper cuts so sometime in the future it may be implemented. Should be a relatively simple change for a new coder if they want to dig into the code. Check it here: #69450

Added subscribers: @xuekepei, @mano-wii, @MarcinTwarowski

Added subscribers: @xuekepei, @mano-wii, @MarcinTwarowski
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Reference: blender/blender#71907
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