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Snapping faces to another surface does not work properly (with transforms)
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Worked: (optional)

Short description of error
When trying to snap-align a selection of polys to another object using face-snapping (with Active, Project unto self and Align rotation to target,) it only works if the edit mesh object does not have transforms (loc,rot,scl). If anything is applied in transforms, the mesh will be distorted.

Exact steps for others to reproduce the error
1- select some faces in an object with transforms (loc,rot,scl), with one active face. ( this will be the "bottom" to align against target mesh)
2- set snapping on, with face mode, Active face, project unto self and align rotation.
3- move the faces towards another objects surface
4-while placing the faces, they will be distorted.

Event Timeline

I can't reproduce the problem.
Could you provide a simple file demonstrating it?

Kjell Emanuelsson (Kjell) updated the task description. (Show Details)EditedNov 29 2019, 2:24 PM

Yup! updated with video

Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 50.Nov 29 2019, 4:01 PM