EEVEE viewport on Catalina 10.15.2 with Radeon 5700 is very slow and poor performance #72051

Closed
opened 2019-11-29 20:57:23 +01:00 by Stanislav · 30 comments

System Information
Operating system: Catalina 10.15.2
Graphics card: RX 5700 XT

Blender Version
Broken: 2.81a
Broken: 2.81.16 , 2.82 Alpha (from November 29/ buildbot)
Broken: 2.82 Dec 11 2019
Worked: (optional) 2.81 on windows 10
Worked: 2.80.75 on Catalina 10.15.1
Worked: 2.80.75 on Catalina 10.15.2

Short description of error
Despite the solved error in #71147 the EEVEE viewport performance (Material Preview, Render) are very slow.
Test scene: https://download.blender.org/demo/eevee/archiviz/archiviz.blend
You can't manipulate by mouse (pan, zoom... very-very slow).

On the same Mac under Windows 10 partition everything works good without performance degradation.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Try with this demo-file:
https://download.blender.org/demo/eevee/archiviz/archiviz.blend

**System Information** Operating system: Catalina 10.15.2 Graphics card: RX 5700 XT **Blender Version** Broken: 2.81a Broken: 2.81.16 , 2.82 Alpha (from November 29/ buildbot) Broken: 2.82 Dec 11 2019 Worked: (optional) 2.81 on windows 10 Worked: 2.80.75 on Catalina 10.15.1 Worked: 2.80.75 on Catalina 10.15.2 **Short description of error** Despite the solved error in #71147 the EEVEE viewport performance (Material Preview, Render) are very slow. Test scene: https://download.blender.org/demo/eevee/archiviz/archiviz.blend You can't manipulate by mouse (pan, zoom... very-very slow). On the same Mac under Windows 10 partition everything works good without performance degradation. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). Try with this demo-file: https://download.blender.org/demo/eevee/archiviz/archiviz.blend
Author

Added subscriber: @StanK

Added subscriber: @StanK

Added subscriber: @robbott

Added subscriber: @robbott

@StanK can you check if it is the same issue as #71398 or #71325 and if yes close this report ?

@StanK can you check if it is the same issue as #71398 or #71325 and if yes close this report ?
Author

In #72051#821481, @robbott wrote:
@StanK can you check if it is the same issue as #71398 or #71325 and if yes close this report ?

I supposed that it similar problem but not the same (in the term of identical).

#71325:

  1. Open blend file
  2. Switch viewport to "Rendered"
  3. Notice performance is normal
  4. ... some operation... -> performance drops drastically

#71398:

  1. Open Blend file
  2. Render EEVEE mode render times at (250ms) create a sluggish viewport

MY:

  1. Open Blend file (any kind of demo EEVEE files from official Blender site)
  2. Material Preview Mode in EEVVEE
  3. Boom... immediately sluggish viewport

I think my problem for 90% is similar to #71398.

By the way, my OpenGL specs:
renderer: 'AMD Radeon RX 5700 XT OpenGL Engine'
vendor: 'ATI Technologies Inc.'
version: '4.1 ATI-3.2.24'

> In #72051#821481, @robbott wrote: > @StanK can you check if it is the same issue as #71398 or #71325 and if yes close this report ? I supposed that it similar problem but not the same (in the term of identical). #71325: 1) Open blend file 2) Switch viewport to "Rendered" 3) Notice performance is normal 4) ... some operation... -> performance drops drastically #71398: 1) Open Blend file 2) Render EEVEE mode render times at (250ms) create a sluggish viewport MY: 1) Open Blend file (any kind of demo EEVEE files from official Blender site) 2) Material Preview Mode in EEVVEE 3) Boom... immediately sluggish viewport I think my problem for 90% is similar to #71398. By the way, my OpenGL specs: renderer: 'AMD Radeon RX 5700 XT OpenGL Engine' vendor: 'ATI Technologies Inc.' version: '4.1 ATI-3.2.24'
Author

Still the have a problem with latest 2.82 nightly build (from 3 december):
Slow performance of EEVEE viewport with some ghost:

Запись экрана 2019-12-03 в 09.41.30.mov

Still the have a problem with latest 2.82 nightly build (from 3 december): Slow performance of EEVEE viewport with some ghost: [Запись экрана 2019-12-03 в 09.41.30.mov](https://archive.blender.org/developer/F8186325/Запись_экрана_2019-12-03_в_09.41.30.mov)
Author

Problem still exist in 2.81a

Btw, 2.80.75 works pretty well without viewport eevee lag in Material & Render mode!

Problem still exist in 2.81a Btw, 2.80.75 works pretty well without viewport eevee lag in Material & Render mode!

Added subscriber: @MaciejJutrzenka

Added subscriber: @MaciejJutrzenka

What resolution is your display? also can you turn off.. AO/BLOOM/Screen reflections? and test one by one with for example introduce performance slowdown?

What resolution is your display? also can you turn off.. AO/BLOOM/Screen reflections? and test one by one with for example introduce performance slowdown?
Author

Monitor resolution is 2k.

Viewport eevee lags even with AO/BLOOM/Screen reflections off.

2.80.75 still work without any changes and eevee lags.

Monitor resolution is 2k. Viewport eevee lags even with AO/BLOOM/Screen reflections off. 2.80.75 still work without any changes and eevee lags.
Author

Problem still exist in 2.82 from Dec 11 on 10.15.2

2.80.75 still works good in 10.15.2.

Problem still exist in 2.82 from Dec 11 on 10.15.2 2.80.75 still works good in 10.15.2.
Stanislav changed title from EEVEE viewport on Catalina 10.15.1 with Radeon 5700 is very slow and poor performance to EEVEE viewport on Catalina 10.15.2 with Radeon 5700 is very slow and poor performance 2019-12-11 08:36:43 +01:00

Added subscriber: @JohnTheThird

Added subscriber: @JohnTheThird

I have the same issue on MacBook Pro/AMD Radeon Pro 5500M 8 GB/Catalina 10.15.2 where the demo file works fine on 2.80, but any later build exhibits a slowdown in eevee viewport.

After much trial and error with the archiviz demo blend file, if I disable in the viewport all objects, then enable JUST the Bathroom/Mirror and Bathroom/Circle.021 objects, the viewport lags, but then if the metallic setting on the mirror BSDF shader is set to .9 or lower the viewport immediately frees up and goes to full speed. If only the mirror object is enabled in the scene, there is no lag regardless of the metallic setting. Also if the viewport is zoomed to only show the mirror, then there is no lag. So it seems to be some kind of interaction between those 2 objects/shaders?

Might also be worth noting that when the viewport is lagging all of Blender's UI is also lagging.

I have the same issue on MacBook Pro/AMD Radeon Pro 5500M 8 GB/Catalina 10.15.2 where the demo file works fine on 2.80, but any later build exhibits a slowdown in eevee viewport. After much trial and error with the archiviz demo blend file, if I disable in the viewport all objects, then enable JUST the Bathroom/Mirror and Bathroom/Circle.021 objects, the viewport lags, but then if the metallic setting on the mirror BSDF shader is set to .9 or lower the viewport immediately frees up and goes to full speed. If only the mirror object is enabled in the scene, there is no lag regardless of the metallic setting. Also if the viewport is zoomed to only show the mirror, then there is no lag. So it seems to be some kind of interaction between those 2 objects/shaders? Might also be worth noting that when the viewport is lagging all of Blender's UI is also lagging.

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Author

The problem still exist in 2.82 beta from Jan 14.

The problem still exist in 2.82 beta from Jan 14.

Added subscriber: @davidmikucki

Added subscriber: @davidmikucki

This definitely seems to be related: #66231

This definitely seems to be related: #66231
Author

In #72051#849665, @davidmikucki wrote:
This definitely seems to be related: #66231

No. I change all materials to Metal form 0 to 1 for Principled Shader in the https://download.blender.org/demo/eevee/archiviz/archiviz.blend and there are nothing change. The viewport is still extremelly sluggish. More over the screen reflections was turning to off during experiments.

> In #72051#849665, @davidmikucki wrote: > This definitely seems to be related: #66231 No. I change all materials to Metal form 0 to 1 for Principled Shader in the https://download.blender.org/demo/eevee/archiviz/archiviz.blend and there are nothing change. The viewport is still extremelly sluggish. More over the screen reflections was turning to off during experiments.

In #72051#850237, @StanK wrote:

In #72051#849665, @davidmikucki wrote:
This definitely seems to be related: #66231

No. I change all materials to Metal form 0 to 1 for Principled Shader in the https://download.blender.org/demo/eevee/archiviz/archiviz.blend and there are nothing change. The viewport is still extremelly sluggish. More over the screen reflections was turning to off during experiments.

That's true. Also, if you set all the materials to be a single material (IE, there is only one material in the scene and it's set applied to all objects), I get great performance. I can also turn up the Metallic setting as much as I want. When I start adding objects with a mixture of metallic and non-metallic materials, that's when performance starts to crawl.

I didn't mean to imply that the issue was having metal shaders, so much as to indicate that the behaviors are similar enough that the issues may be caused by the same or similar problems.

> In #72051#850237, @StanK wrote: >> In #72051#849665, @davidmikucki wrote: >> This definitely seems to be related: #66231 > > No. I change all materials to Metal form 0 to 1 for Principled Shader in the https://download.blender.org/demo/eevee/archiviz/archiviz.blend and there are nothing change. The viewport is still extremelly sluggish. More over the screen reflections was turning to off during experiments. That's true. Also, if you set all the materials to be a single material (IE, there is only one material in the scene and it's set applied to all objects), I get great performance. I can also turn up the Metallic setting as much as I want. When I start adding objects with a mixture of metallic and non-metallic materials, that's when performance starts to crawl. I didn't mean to imply that the issue was having metal shaders, so much as to indicate that the behaviors are similar enough that the issues may be caused by the same or similar problems.
Author

Confirm that problems in metallic settings of node. Really can't understand why this small and specific problem still not resolve while 2.80 works great without that problem. Still doesn't work in 2.82 beta from Jan 17.

Confirm that problems in metallic settings of node. Really can't understand why this small and specific problem still not resolve while 2.80 works great without that problem. Still doesn't work in 2.82 beta from Jan 17.

Added subscriber: @bblanimation

Added subscriber: @bblanimation

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Some improvements have been made in this area.
Can anyone confirm if this problem was fixed in the latest builds?
https://builder.blender.org/download/

Some improvements have been made in this area. Can anyone confirm if this problem was fixed in the latest builds? https://builder.blender.org/download/

Fixed! Works beautifully now. Finally usable on OSX thanks to everyone’s hard work.

Fixed! Works beautifully now. Finally usable on OSX thanks to everyone’s hard work.

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Germano Cavalcante self-assigned this 2020-06-04 22:13:31 +02:00

Added subscriber: @fclem

Added subscriber: @fclem

That's good news :)
Thanks to @fclem

That's good news :) Thanks to @fclem

Added subscriber: @girafic

Added subscriber: @girafic

Thx to @fclem, also here it's works fine 👍

Thx to @fclem, also here it's works fine 👍

This is great news. Would really appreciate if this fix make it to the next 2.83 LTS release!

This is great news. Would really appreciate if this fix make it to the next 2.83 LTS release!
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
8 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72051
No description provided.