Wrong description in Grid Fill error notification #72075

Closed
opened 2019-11-30 23:21:15 +01:00 by Oliver Villar · 9 comments

System Information
Irrelevant (I think)

Blender Version
Blender 2.81

Short description of error
The description of the error notification in the case of closing a hole with Grid Fill seems like it belongs to a different command. It tells the user to select two edge loops (like for Bridge Edge Loops tool), instead of asking the user to select a geometry with an even number of vertices (the notification shows when the selected geometry has an odd number of vertices, and so Grid Fill can't possibly close it, as it uses quads).

Exact steps for others to reproduce the error

  1. Select any closed loop that has an odd number of vertices (Edit Mode).
  2. Execute Grid Fill command.
  3. Notification will pop up.
**System Information** Irrelevant (I think) **Blender Version** Blender 2.81 **Short description of error** The description of the error notification in the case of closing a hole with Grid Fill seems like it belongs to a different command. It tells the user to select two edge loops (like for Bridge Edge Loops tool), instead of asking the user to select a geometry with an even number of vertices (the notification shows when the selected geometry has an odd number of vertices, and so Grid Fill can't possibly close it, as it uses quads). **Exact steps for others to reproduce the error** 1. Select any closed loop that has an odd number of vertices (Edit Mode). 2. Execute Grid Fill command. 3. Notification will pop up.
Author

Added subscriber: @OliverVillar

Added subscriber: @OliverVillar

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski
Test file: [grid_fill_message.blend](https://archive.blender.org/developer/F8182429/grid_fill_message.blend)

Added subscriber: @AnthonyEdlin

Added subscriber: @AnthonyEdlin

Yes in the code, when there is a single edge loop with even number of edges, then it smartly tries to split it into two edge loops. If there is odd number then it skips splitting and reports that you need two edge loops. Instead it should report that you need even number of edges in a single edge loop. Confirmed, but low priority.

Yes in the code, when there is a single edge loop with even number of edges, then it smartly tries to split it into two edge loops. If there is odd number then it skips splitting and reports that you need two edge loops. Instead it should report that you need even number of edges in a single edge loop. Confirmed, but low priority.

Added subscriber: @EmielBoss

Added subscriber: @EmielBoss
Emiel Bos self-assigned this 2020-03-13 15:29:44 +01:00

This sounds like a "quick hack" that I should be able to do. Can I have this as a way of getting my feet wet with Blender development?

This sounds like a "quick hack" that I should be able to do. Can I have this as a way of getting my feet wet with Blender development?

This issue was referenced by b9faf53182

This issue was referenced by b9faf53182965e19ba65af8de758c9f9639cdd84

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#72075
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