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GPencil: Adaptive UVs does not affect strokes that are already drawn
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Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.76

Blender Version
Broken: version: 2.82 (sub 3), branch: master, commit date: 2019-12-02 18:02, hash: rB1e480840a212

Short description of error
If you change a config of Adaptive UVs in a property editor, strokes that are already drawn on the viewport seem not to be affected by the new value of Adaptive UVs.
If you save the file and then reopen it (, or draw something and then undo it), the new config of Adaptive UVs is to apply to all strokes, including ones that are already drawn.


After save the file and then reopen it