Strange fail message - A camera connected to a rigid body with parenting #72295

Closed
opened 2019-12-09 12:06:53 +01:00 by Gabor Horvath · 6 comments

System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GT 730M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 389.08

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: 26bd5ebd42
Worked: (optional)

Short description of error
When I connect a rigid body (parent) with a camera (child) with CTRL+P then I got a fail message when I call bpy.ops.render.render() or F12. The rendering is finished correctly but the messages extremly slow down the system when I use render function in the frame event.
2019-12-09 11-45-42.mp4

find_node_operation: Failed for (RIGIDBODY_REBUILD, '')
add_relation(Rigid Body Rebuild -> Point Cache Reset) - Could not find op_from (OperationKey(type: TRANSFORM, component name: '', operation code: RIGIDBODY_REBUILD))
add_relation(Rigid Body Rebuild -> Point Cache Reset) - Failed, but op_to (ComponentKey(OBCube, POINT_CACHE)) was ok

How can I avoid this messages excluded the command line log parameters.
Same result with:

  • Parenting
  • Child of
  • Track to
  • Copy transform

Exact steps for others to reproduce the error

  1. Create a rigid body cube
  2. Create a camera
  3. Select Cube and camera and use CTRL+P for parenting (The cube will be the parent)
  4. Toggle System Console for view the messages
  5. F12 or call bpy.ops.render.render()
**System Information** Operating system: Windows-10-10.0.16299 64 Bits Graphics card: GeForce GT 730M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 389.08 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: `26bd5ebd42` Worked: (optional) **Short description of error** When I connect a rigid body (parent) with a camera (child) with CTRL+P then I got a fail message when I call bpy.ops.render.render() or F12. The rendering is finished correctly but the messages extremly slow down the system when I use render function in the frame event. [2019-12-09 11-45-42.mp4](https://archive.blender.org/developer/F8201733/2019-12-09_11-45-42.mp4) find_node_operation: Failed for (RIGIDBODY_REBUILD, '') add_relation(Rigid Body Rebuild -> Point Cache Reset) - Could not find op_from (OperationKey(type: TRANSFORM, component name: '', operation code: RIGIDBODY_REBUILD)) add_relation(Rigid Body Rebuild -> Point Cache Reset) - Failed, but op_to (ComponentKey(OBCube, POINT_CACHE)) was ok How can I avoid this messages excluded the command line log parameters. Same result with: - Parenting - Child of - Track to - Copy transform **Exact steps for others to reproduce the error** 1. Create a rigid body cube 2. Create a camera 3. Select Cube and camera and use CTRL+P for parenting (The cube will be the parent) 4. Toggle System Console for view the messages 5. F12 or call bpy.ops.render.render()
Author

Added subscriber: @hgabor47

Added subscriber: @hgabor47

Added subscriber: @mano-wii

Added subscriber: @mano-wii

No error messages here.
This seems to be related to the Animation Nodes addon.
Try the same after loading Factory Settings. (File -> Defaults -> Load Factory Settings)

No error messages here. This seems to be related to the Animation Nodes addon. Try the same after loading Factory Settings. (`File -> Defaults -> Load Factory Settings`)
Author

Uhh... Thanks !!I
Switched off the animattion node and it is OK.

Thanks, Gabor

Uhh... Thanks !!I Switched off the animattion node and it is OK. Thanks, Gabor

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-12-12 21:51:41 +01:00

Good that was solved.
Animation Nodes is not officially maintained by blender, and there are plans to add a builtin animation node system.
So closing.

Good that was solved. Animation Nodes is not officially maintained by blender, and there are plans to add a builtin animation node system. So closing.
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Reference: blender/blender#72295
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