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Selection order for Material copying reversed in Viewport vs. Outliner
Closed, InvalidPublic


System Information
Operating system: Windows 10
Graphics card: GTX 970

Blender Version
Broken: 2.81

Short description of error
The procedure for copying Materials, which is order-sensitive, seems to have the order reversed depending on if the user selects Objects in the 3d viewport or the Outliner

Exact steps for others to reproduce the error
Make a black cube
Make a blue sphere. Separate them so you can see them both.
Deselect All.
Select both one order in the 3d viewport.
CTRL-L to copy Materials. Note the result. UNDO.
Deselect All
Select IN THE SAME ORDER in the Outliner.
CTRL-L to copy Materials. Note the result.

100% here, in one case, the first item is copied FROM.
In the other, the second item is copied FROM.

The order selection in the viewport and the outliner should have the same results.

Event Timeline

How are you selecting objects in the outliner? With Shift or Ctrl? If former, then that's intended behavior. Object that is copied from is the active object. It should have brighter highlighting in the outliner. Shift-selection in the outliner doesn't change which object is active (unlike shift-selection in the viewport).

Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 30.Dec 16 2019, 12:58 PM
Philipp Oeser (lichtwerk) claimed this task.

More than a week without reply or activity. Due to the policy of the tracker closing for until required info/data are provided.