Switching collections does not work in Local mode. #72520

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opened 2019-12-17 18:47:51 +01:00 by Andrey Rusnak · 15 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 580/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35

Blender Version
Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-17 03:33, hash: 8676491090
Worked: 2.81

Short description of error
In Local mode, switching collections with hotkeys (1, 2, 3 ...) does not work.

Exact steps for others to reproduce the error
When I select several objects from different collections, and go into local mode, switching collections through hot keys (1, 2, 3, etc.) stops working.

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 580/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 **Blender Version** Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-17 03:33, hash: `8676491090` Worked: 2.81 **Short description of error** In Local mode, switching collections with hotkeys (1, 2, 3 ...) does not work. **Exact steps for others to reproduce the error** When I select several objects from different collections, and go into local mode, switching collections through hot keys (1, 2, 3, etc.) stops working.
Author

Added subscriber: @AndreyRusnak

Added subscriber: @AndreyRusnak
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Added subscribers: @dfelinto, @lichtwerk

Added subscribers: @dfelinto, @lichtwerk
Member

@dfelinto: should this always be working on top of local view (still a bit confused by the design here as well...)?

couple of notes:

  • this actually works on top of local view if you have Local Collections turned ON for this viewport [including using shortcuts]
    image.png
  • disabling [Monitor Icon] in the viewports also works on top of local view [but of course this is not a real workaround -- dont have shortcuts for this, ...]
    image.png

(would have assumed this is decoupled and local view always has precedence over collection visibility -- 2.79 also didnt account for layer visibility in local view iirc, but since this is working with Local Collections... will let @dfelinto decide...)

@dfelinto: should this always be working **on top of** local view (still a bit confused by the design here as well...)? couple of notes: - this actually works **on top of** local view if you have `Local Collections` turned ON for this viewport [including using shortcuts] ![image.png](https://archive.blender.org/developer/F8232014/image.png) - disabling [Monitor Icon] in the viewports also works **on top of** local view [but of course this is not a real workaround -- dont have shortcuts for this, ...] ![image.png](https://archive.blender.org/developer/F8232016/image.png) (would have assumed this is decoupled and local view always has precedence over collection visibility -- 2.79 also didnt account for layer visibility in local view iirc, but since this is working with `Local Collections`... will let @dfelinto decide...)
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Added subscriber: @EitanSomething

Added subscriber: @EitanSomething
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Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Member

Is this still an issue with 2.83?

Is this still an issue with 2.83?

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Yes, although this is more a design topic, we could disallow switching collections in Local Mode.

@dfelinto what do you think?

Yes, although this is more a design topic, we could disallow switching collections in Local Mode. @dfelinto what do you think?

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Added subscriber: @eyecandy

Added subscriber: @eyecandy

I think we should disallow, but I would rather hear from someone like @eyecandy . I will ask him about that.

I think we should disallow, but I would rather hear from someone like @eyecandy . I will ask him about that.

Let me elaborate a bit further. I think local view and (local or not) collections should be separated, to reduce the mental burden to the user. Local view = a quick way to isolated the objects you have, highly toggleable. For everything more permanent, or that needs to last an entire working session, use collections.

Let me elaborate a bit further. I think local view and (local or not) collections should be separated, to reduce the mental burden to the user. Local view = a quick way to isolated the objects you have, highly toggleable. For everything more permanent, or that needs to last an entire working session, use collections.
Member

I agree with @dfelinto, the local view is meant to isolate objects quickly. It's not even using the same visibility feedback system (the eye icons in the outliner), so it should take priority and not allow collection visibility switching.

i'm all for making local view more distinct from regular viewport to make it clear what the user can and can not do, maybe by dimming the background color? just an idea...

Andy

I agree with @dfelinto, the local view is meant to isolate objects quickly. It's not even using the same visibility feedback system (the eye icons in the outliner), so it should take priority and not allow collection visibility switching. i'm all for making local view more distinct from regular viewport to make it clear what the user can and can not do, maybe by dimming the background color? just an idea... Andy
Author

Even so, collections continue to switch in isolation mode at this time. However, this is not displayed on the screen and this leads to a number of problems.

However, by eliminating this feature (which was present in previous versions), you remove the ability to quickly and conveniently do retopology of different parts of the complex model (for example, a character with a body kit).

Which is very important for game dev.

Imagine a situation when we have a lot of high-poly objects in one collection, and a lot of low-poly retopo models are created in another collection.

Previously, I took highpoly and lowpoly elements, turned on isolation mode and I could switch between them quickly and easily, to do retopology using the numbers 1, 2, for example.

Then I went out of isolation mode, chose a jacket / hat / head, went into isolation mode again. And so on, with dozens and hundreds of other objects.

This allows you to quickly make changes to the low poly at any stage, for any element of the complex model. It allows to compare how much the low poly shape repeats the high poly and where there is not enough geometry.

You can switch between HP and LP of the entire model, or you can switch between several objects without dragging them into the collection.

Now do you offer to take it out to separate collections each time?

The blender is still lacking game development tools. Retopo is no exception. Despite this, I have been doing retopology in a blender for many years. Do not break the usual tools.
Or give us a convenient alternative. Oh please :)

Even so, collections continue to switch in isolation mode at this time. However, this is not displayed on the screen and this leads to a number of problems. - ***However***, by eliminating this feature (which was present in previous versions), you remove the ability to quickly and conveniently do retopology of different parts of the complex model (for example, a character with a body kit). Which is very important for game dev. Imagine a situation when we have a lot of high-poly objects in one collection, and a lot of low-poly retopo models are created in another collection. Previously, I took highpoly and lowpoly elements, turned on isolation mode and I could switch between them quickly and easily, to do retopology using the numbers 1, 2, for example. Then I went out of isolation mode, chose a jacket / hat / head, went into isolation mode again. And so on, with dozens and hundreds of other objects. This allows you to quickly make changes to the low poly at any stage, for any element of the complex model. It allows to compare how much the low poly shape repeats the high poly and where there is not enough geometry. You can switch between HP and LP of the entire model, or you can switch between several objects without dragging them into the collection. - Now do you offer to take it out to separate collections each time? - The blender is still lacking game development tools. Retopo is no exception. Despite this, I have been doing retopology in a blender for many years. Do not break the usual tools. Or give us a convenient alternative. Oh please :)
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Added subscriber: @Imaginer

Added subscriber: @Imaginer
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Reference: blender/blender#72520
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