Switching collections does not work in Local mode. #72520
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#72520
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 580/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35
Blender Version
Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-17 03:33, hash:
8676491090
Worked: 2.81
Short description of error
In Local mode, switching collections with hotkeys (1, 2, 3 ...) does not work.
Exact steps for others to reproduce the error
When I select several objects from different collections, and go into local mode, switching collections through hot keys (1, 2, 3, etc.) stops working.
Added subscriber: @AndreyRusnak
Added subscribers: @dfelinto, @lichtwerk
@dfelinto: should this always be working on top of local view (still a bit confused by the design here as well...)?
couple of notes:
Local Collections
turned ON for this viewport [including using shortcuts](would have assumed this is decoupled and local view always has precedence over collection visibility -- 2.79 also didnt account for layer visibility in local view iirc, but since this is working with
Local Collections
... will let @dfelinto decide...)Added subscriber: @EitanSomething
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Is this still an issue with 2.83?
Added subscriber: @ideasman42
Yes, although this is more a design topic, we could disallow switching collections in Local Mode.
@dfelinto what do you think?
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @eyecandy
I think we should disallow, but I would rather hear from someone like @eyecandy . I will ask him about that.
Let me elaborate a bit further. I think local view and (local or not) collections should be separated, to reduce the mental burden to the user. Local view = a quick way to isolated the objects you have, highly toggleable. For everything more permanent, or that needs to last an entire working session, use collections.
I agree with @dfelinto, the local view is meant to isolate objects quickly. It's not even using the same visibility feedback system (the eye icons in the outliner), so it should take priority and not allow collection visibility switching.
i'm all for making local view more distinct from regular viewport to make it clear what the user can and can not do, maybe by dimming the background color? just an idea...
Andy
Even so, collections continue to switch in isolation mode at this time. However, this is not displayed on the screen and this leads to a number of problems.
However, by eliminating this feature (which was present in previous versions), you remove the ability to quickly and conveniently do retopology of different parts of the complex model (for example, a character with a body kit).
Which is very important for game dev.
Imagine a situation when we have a lot of high-poly objects in one collection, and a lot of low-poly retopo models are created in another collection.
Previously, I took highpoly and lowpoly elements, turned on isolation mode and I could switch between them quickly and easily, to do retopology using the numbers 1, 2, for example.
Then I went out of isolation mode, chose a jacket / hat / head, went into isolation mode again. And so on, with dozens and hundreds of other objects.
This allows you to quickly make changes to the low poly at any stage, for any element of the complex model. It allows to compare how much the low poly shape repeats the high poly and where there is not enough geometry.
You can switch between HP and LP of the entire model, or you can switch between several objects without dragging them into the collection.
Now do you offer to take it out to separate collections each time?
The blender is still lacking game development tools. Retopo is no exception. Despite this, I have been doing retopology in a blender for many years. Do not break the usual tools.
Or give us a convenient alternative. Oh please :)
Added subscriber: @Imaginer