Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-19 23:46, hash: rB110f1cb1d6ac
Short description of error
When I zoom out of complex objects the wires start to appear in edit mode when Solidify has offset set to 0.
It's a weird behaviour because the user might think they aren't showing because "Cage" isn't activated on the modifier. But why would it show when far away, though?
I thought it was a bug related to the complexity of the mesh until I tried changing the offset (-1 always shows the wires and 0 only shows from far away).
Exact steps for others to reproduce the error
Add a cube, subdivide by 6, add a Solidify. Set the offset to 0 and zoom out. The wires show even with Cage turned off.