EeVee/Workbench: image sequence offset doesn't have the expected behavior (as seen in Cycles) #72666
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Reference: blender/blender#72666
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System Information
Operating system: Linux and Windows
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116 / Radeon (TM) RX 480 Graphics
Blender Version
Broken: version: 2.80rc1
Worked: (optional)
Short description of error
A camera with an "offset" Background Image sequence causes an object texture with "Window" texture coordinates to be offset as well, but only in EeVee (not Cycles)
Exact steps for others to reproduce the error
Image sequence:
images.tar
Blend File:
imageSequenceTest.blend
images/
.This can be observed causing an issue at ~13:35 in this video: https://youtu.be/8irtcgc8GqE?t=814
...In that tutorial video, the instructor is removing a large tracking marker using "Window" texture coordinates. At ~13:35 he switches from EeVee to Cycles to do the texture baking on to the overlay plane.
The image sequence on the textured plane aligns perfectly with the duplicate background image sequence when the renderer is set to EeVee, but when he switches to Cycles, it is misaligned.
Strangely, though, I don't think the camera object is using an "offset" in that case, so perhaps the bug (if it is one) goes deeper than I have supposed.[update: turns out he did set an offset, though I'm not clear if it was already in place at the timestamp in that video.]Another way to reproduce the bug:
Added subscriber: @clepsydrae
Added subscriber: @DanielBystedt
I have sync between Eevee and cycles, so I don't experience the issue that you are describing.
I have attached a .blend with packed images for anyone who want's to test this thing.
System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-24 16:58, hash:
33eabb8220
imageSequenceTest.blend
I tried that demo file but the packed images don't seem to come through... In the image editor I see only "5.png" and the image doesn't actually appear in the image editor when it's selected (although the icon/thumbnail seems to be correct?). Similarly the outliner shows only "5.png"... let me know if I'm doing something wrong...
EeVee texture with "Window" texture coordinates adopts the image sequence offset of the camera object, and Cycles does notto EeVee/Workbench: image sequence offset doesn't have the expected behavior (as seen in Cycles)Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Jeroen-Bakker
Issue is related how images are cached and drawn. In EEVEE and Workbench an image can hold a single GPU texture and is refreshed when it is requested to do so
GPU_texture_from_blender
.In the new drawing pipeline all textures are first updated. And then the draw calls are sorted to increase performance.
There are more related issues around this area and needs to be addressed by a good design and implementation so will mark this as known issue for now.
Added subscriber: @lichtwerk
#70028 (EEVEE image sequence frame offset not working [in multiple image texture nodes having the same image datablock]) seems related.
Thanks Jeroen -- in the mean time, it is accurate to say that Cycles is "correct" and EeeVee/Workbench are not correct, as regards this issue right?
As far as I can tell, this is really the same as #70028 (EEVEE image sequence frame offset not working [in multiple image texture nodes having the same image datablock]), will merge these reports...
(feel free though to comment again if this is indeed something else...)
Closed as duplicate of #70028