Grease Pencil – Can't Move Keyframes in Dope Sheet When in Edit Mode #72717

Closed
opened 2019-12-27 01:08:46 +01:00 by ronsn · 9 comments

System Information
Operating system: Linux-5.0.0-37-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
Broken: version: 2.82 (sub 3), branch: master, commit date: 2019-12-04 13:17, hash: 98ff6cfa57

Worked: Git hash: 541d0fdba61a9c99612f7532207d5ce704f10b43

Short description of error
When in Edit Mode it is not possible to move the keyframes in the Dope Sheet window.

This was caused by this commit: 98ff6cfa575bbe9680e5a0abf176a9d748ecc2b8 ( https://developer.blender.org/D6328 )

Exact steps for others to reproduce the error

  1. Open Blender and select 2D Animation (in Splach Screen)
  2. Hover your mouse cursor over the 3D window and press tab to switch to Edit mode
  3. try to select and move a keyframe

––––––––––––––––

Have a super mega awesome nice day (or nigth) :)

**System Information** Operating system: Linux-5.0.0-37-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21 **Blender Version** Broken: version: 2.82 (sub 3), branch: master, commit date: 2019-12-04 13:17, hash: `98ff6cfa57` Worked: Git hash: `541d0fdba61a9c99612f7532207d5ce704f10b43` **Short description of error** When in Edit Mode it is not possible to move the keyframes in the Dope Sheet window. This was caused by this commit: `98ff6cfa575bbe9680e5a0abf176a9d748ecc2b8` ( https://developer.blender.org/D6328 ) **Exact steps for others to reproduce the error** 1. Open Blender and select 2D Animation (in Splach Screen) 2. Hover your mouse cursor over the 3D window and press `tab` to switch to Edit mode 3. try to select and move a keyframe –––––––––––––––– Have a super mega awesome nice day (or nigth) :)
Author

Added subscriber: @ronsn

Added subscriber: @ronsn
Author

Added subscriber: @antoniov

Added subscriber: @antoniov

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Antonio Vazquez self-assigned this 2019-12-27 09:12:09 +01:00

Added subscriber: @dfelinto

Added subscriber: @dfelinto

@ronsn Thanks for catching the bug. You are right, the commit introduced the error. The problem is the selection of the pointer of datablock.

I have a patch pending of review that I think fix the problem, but need wait for approval D6467

I need apply the patch first and the check again this bug.

@dfelinto Could you take a look to D6467 to close the two bugs?

@ronsn Thanks for catching the bug. You are right, the commit introduced the error. The problem is the selection of the pointer of datablock. I have a patch pending of review that I think fix the problem, but need wait for approval [D6467](https://archive.blender.org/developer/D6467) I need apply the patch first and the check again this bug. @dfelinto Could you take a look to [D6467](https://archive.blender.org/developer/D6467) to close the two bugs?
Author

Thank you! Your patch ( https://developer.blender.org/D6467 ) works :)

( Except: In the 2D Animation workspace you can't see the annotations you made with the Annotation Tool, but this is not part of this issue here :) )

Thank you! Your patch ( https://developer.blender.org/D6467 ) works :) ( Except: In the 2D Animation workspace you can't see the annotations you made with the Annotation Tool, but this is not part of this issue here :) )

@ronsn You don't see the annotations in 2D template because it's disabled....

image.png

@ronsn You don't see the annotations in 2D template because it's disabled.... ![image.png](https://archive.blender.org/developer/F8246351/image.png)
Author

@antoniov I'm so stupid. I thought it was supposed to be hidden, but I hadn't looked in the overlays :D Thank you again! :)

@antoniov I'm so stupid. I thought it was supposed to be hidden, but I hadn't looked in the overlays :D Thank you again! :)

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#72717
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