Issue with shared meshes overwriting modifiers #72733

Closed
opened 2019-12-27 17:02:15 +01:00 by Karja Krähwald · 16 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-26 19:15, hash: d35a319687

Short description of error

All meshes that have shared mesh data (I mean they use same geometry)
will pop into the scene in edit cage display, regardless of what object you actually edit. Ok so far.

But in addition, they ignore their current modifier setup and use your currently
active object's modifiers to replace their own for the editing time. Why?

This creates bad visualization and editing conflicts, especially when
using those meshes heavily modified (Mask) and dependent on each other.

LinkedMeshesOverwrite.png

The current behaviour is very annoying to deal with.
I cant find a way to turn this off, therefore I assume its intended. Please correct me if this isnt true.
Otherwise see my file for a small showcase.

Exact steps for others to reproduce the error
LinkedMeshesOverwrite.blend

Example:

  1. Add a Cube and give it a material.
  2. Create a linked duplication (alt-D) and give it a new material on the same slot (object material) with red color.
  3. Make sure they are placed on the same spot.
  4. Give the second Cube a Skin modifier.
  5. Select the first Cube and go into Edit mode.

Issue:
The first Cube is displayed red now while editing because the second Cube is rendered on top of it.
Issue 2:
You cant see at the same time whats going on for the second Cube with its own modifiers which might be relevant to the editing process. (for example hidden or skinned parts that are connected to the model)

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-26 19:15, hash: `d35a319687` **Short description of error** All meshes that have shared mesh data (I mean they use same geometry) will pop into the scene in edit cage display, regardless of what object you actually edit. Ok so far. But in addition, they ignore their current modifier setup and use your currently active object's modifiers to replace their own for the editing time. Why? This creates bad visualization and editing conflicts, especially when using those meshes heavily modified (Mask) and dependent on each other. ![LinkedMeshesOverwrite.png](https://archive.blender.org/developer/F8246158/LinkedMeshesOverwrite.png) The current behaviour is very annoying to deal with. I cant find a way to turn this off, therefore I assume its intended. Please correct me if this isnt true. Otherwise see my file for a small showcase. **Exact steps for others to reproduce the error** [LinkedMeshesOverwrite.blend](https://archive.blender.org/developer/F8246047/LinkedMeshesOverwrite.blend) Example: 1. Add a Cube and give it a material. 2. Create a linked duplication (alt-D) and give it a new material on the same slot (object material) with red color. 3. Make sure they are placed on the same spot. 4. Give the second Cube a Skin modifier. 5. Select the first Cube and go into Edit mode. Issue: The first Cube is displayed red now while editing because the second Cube is rendered on top of it. Issue 2: You cant see at the same time whats going on for the second Cube with its own modifiers which might be relevant to the editing process. (for example hidden or skinned parts that are connected to the model)

Added subscriber: @karja

Added subscriber: @karja

#68097 was marked as duplicate of this issue

#68097 was marked as duplicate of this issue

#65324 was marked as duplicate of this issue

#65324 was marked as duplicate of this issue

#73352 was marked as duplicate of this issue

#73352 was marked as duplicate of this issue
Karja Krähwald changed title from Issue with shared meshes overwriting modifiers and edit cage state to Issue with shared meshes overwriting modifiers 2019-12-27 17:03:22 +01:00
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member
[2019-12-28 13-41-00.mp4](https://archive.blender.org/developer/F8248134/2019-12-28_13-41-00.mp4) [edit-shared-mesh-bug.blend](https://archive.blender.org/developer/F8248135/edit-shared-mesh-bug.blend)

Added subscriber: @mont29

Added subscriber: @mont29

This will most certainly require quite a bit of work to get fixed, so considering it a known issue for now.

This will most certainly require quite a bit of work to get fixed, so considering it a known issue for now.

Added subscriber: @OliverVillar

Added subscriber: @OliverVillar
Added subscribers: @TherockyDoo, @Jeroen-Bakker, @brecht, @DanielBystedt

Added subscriber: @Frizzil

Added subscriber: @Frizzil
Jeroen Bakker self-assigned this 2020-02-04 08:02:42 +01:00
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Member

THe first mentioned issue has been solved. The second part was already solved. Materials are part of the mesh and is shared between the objects.
I will mark this issue completed as I this has fixed based on the mentioned steps to reproduce.

If this is not the case, please open a new issue explaining in detail the steps needed to reproduce.

THe first mentioned issue has been solved. The second part was already solved. Materials are part of the mesh and is shared between the objects. I will mark this issue completed as I this has fixed based on the mentioned steps to reproduce. If this is not the case, please open a new issue explaining in detail the steps needed to reproduce.
Member

Added subscribers: @jeremyhgs, @fclem

Added subscribers: @jeremyhgs, @fclem

This issue was referenced by 0f89bcdbeb

This issue was referenced by 0f89bcdbebf5094bd816318774b67c677790ea99
Thomas Dinges added this to the 2.82 milestone 2023-02-08 16:41:38 +01:00
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Reference: blender/blender#72733
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