Driver Doesn't work in Animation Rendering #72765
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Reference: blender/blender#72765
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System Information
Operating system: Win7
Graphics card: GTX970
Blender Version
Broken: Blender280 Blender281
Short description of error
I created a driver to link between y location & scale.(See Attachment)
Scale should be stable in camera view while Suzanne moves along y axis.
Blender editor view is OK,"Render Image"is OK also.
But doesn't work when "Render Animation".
Driver update seems to be skipped while render animation.
Is this a bug?
//------------------------------------
I tried in blender 2.79.The Driver works bug not what I expected.
seems that something wrong with the update execution order.
Added subscriber: @RItsuka
Driver_Animation281.blend
Added subscriber: @sozap
There is a cyclic dependency in your file, it's visible in the viewport because the object jumps from time to time.
So it's already broken in the viewport and it doesn't get better when rendering animation.
You can kind of make this work by setting the driver differently , using the self.location- [x] instead of accessing the object through a variable :
Driver_Animation281B.blend
I don't know if the dependency graph is designed to be able to drive scale according to location of the same object.
It should be possible with bones within the same armature, I don't know if that should work at object level.
Hi Paul.
Got it.
Thank you so much for your support!
Changed status from 'Needs Triage' to: 'Resolved'