System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d
Short description of error
Using the "Persistent images" option in Render Properties/Performance/Final Render while rendering a smoke animation with Cycles crashes Blender
Exact steps for others to reproduce the error
- Start new "General" blender project
- With cube selected, click Objects/Quick Effects/Quick Smoke
- Change renderer to Cycles
- Enable "Persistent images" in Render Properties/Performance/Final Render
- Save the project somewhere so the smoke can be baked
- Bake the smoke in Physics Properties/Cache
- Change render resolution to 500x500 (to save time)
- Change render samples to 32 (to save time)
- Render animation
Crash within a few frames (I crashed on the 8th)