Sculpt mode wireframe not redrawing #72809
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Reference: blender/blender#72809
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System Information
Operating system: Darwin-16.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) Iris(TM) Graphics 6100 Intel Inc. 4.1 INTEL-10.25.24
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash:
f1aa4d18d4
Worked: (optional)
Short description of error
Under certain circumstances(I found it when playing around with modifiers in sculpt mode), blender fails to redraw the wireframe while in sculpt mode. Making a modification to part of the mesh causes that part of the mesh to draw in wireframe.
Raising the remesh modifiers iterations to a high number also causes the wireframe to vanish though only in sculpt mode.
The wireframe is invisible in all modes except edit mode of the 3D viewport where it is visible, and appears to draw correctly, though it appears to move as if the edit mode uses a completely different view matrix, or perhaps totally different drawing logic than the other modes (which probably accounts for it being drawn successfully).
Added subscriber: @awiebe
Added subscriber: @PabloDobarro
Changed status from 'Needs Triage' to: 'Confirmed'
Confirmed. Steps to reproduce:
#72089.blend
Added subscriber: @Jeroen-Bakker
I am not able to reproduce in v2.83 or v2.90 or I don't understand the issue. @PabloDobarro can you recheck if this is still an issue?
Changed status from 'Confirmed' to: 'Resolved'
In the blend file I provided the viewport wireframe was rendering only some edges in orange when the subsurf was enabled, but I also can't reproduce it now in 2.83 and 2.90, so I guess this was fixed