Operating system: Windows 64 bit
Graphics card: GTX1660
Worked: before mantaflow merge
Short description of error
There are several null derefs in the mantaflow code, running a debug build bring them out virtually instantly
the first one is here where obstacles is dereferenced without checking it is a valid pointer, a few lines later, a similar field is checked for null before de-referencing so it's probably needed here as well, however this may be masking the actual issue that the field should not be null in the first place.
When adding the check and trying again it hits another null pointer here where shadow is a null pointer.
Exact steps for others to reproduce the error
- Make a debug build
- on the default cube scene use quick smoke