Second UV set won't Display in UV Editor if in Look Dev Display Mode #72905

Closed
opened 2020-01-04 22:40:10 +01:00 by Joe Williamsen · 8 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4
Worked: (optional)

Short description of error
If you are using Look Dev display mode and either already have, or try to create, a secondary UV set on an object, the second UV set will not display in the UV Editor. If you toggle back to Object mode, switch to Solid shading mode, and then back into Edit mode, the UV's will display.

Exact steps for others to reproduce the error

  1. Open the .blend file
  2. If not in Look Dev mode, switch to Look Dev mode
  3. Tab into Edit mode. Make sure all polys are selected. In the UV editor, switch back and forth between UVMap_1 and UVMap_2 - note that UVMap_2 seems blank.
  4. Tab back into Object mode. Change viewport display to Solid mode.
  5. Tab back into Edit mode - with all polys selected, notice how UVMap_1 and UVMap_2 display as expected.

(I actually discovered this working in Blender 2.82 - but realized it was also in 2.81 - so reported it in 2.81

UV_Display_Bug.zip)

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` Worked: (optional) **Short description of error** If you are using Look Dev display mode and either already have, or try to create, a secondary UV set on an object, the second UV set will not display in the UV Editor. If you toggle back to Object mode, switch to Solid shading mode, and then back into Edit mode, the UV's will display. **Exact steps for others to reproduce the error** 1) Open the .blend file 2) If not in Look Dev mode, switch to Look Dev mode 3) Tab into Edit mode. Make sure all polys are selected. In the UV editor, switch back and forth between UVMap_1 and UVMap_2 - note that UVMap_2 seems blank. 4) Tab back into Object mode. Change viewport display to Solid mode. 5) Tab back into Edit mode - with all polys selected, notice how UVMap_1 and UVMap_2 display as expected. (I actually discovered this working in Blender 2.82 - but realized it was also in 2.81 - so reported it in 2.81 [UV_Display_Bug.zip](https://archive.blender.org/developer/F8260039/UV_Display_Bug.zip))
Author

Added subscriber: @Joe_W

Added subscriber: @Joe_W

#72328 was marked as duplicate of this issue

#72328 was marked as duplicate of this issue
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Jeroen Bakker self-assigned this 2020-01-06 12:29:26 +01:00
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Able to reproduce. You don't need to switch to object mode, I was able to fix this just by selecting the UVMap_1 and UVMap_2 again.

Able to reproduce. You don't need to switch to object mode, I was able to fix this just by selecting the UVMap_1 and UVMap_2 again.

This issue was referenced by 4aca02064f

This issue was referenced by 4aca02064f2bd581346f1e47b9ca7f641433955c
Member

Added subscriber: @jonasblum

Added subscriber: @jonasblum
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#72905
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