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FBX Export: missing global scene animation on unchecked 'All Actions'
Confirmed, NormalPublicBUG

Description

System Information
Operating system: Windows 10 Pro x64
Graphics card: Nvidia GTX 1070 OC

Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error

The FBX export has no global scene animation on unchecked 'All Actions'.
Testet in Unity: says no animation data found.

Exact steps for others to reproduce the error

  1. make simple rot/loc/scale keyframe animation for ex. a box
  2. select it
  3. File > Export > FBX
  4. Main: check 'Selected Objects'
  5. Main: check '!EXPERIMENTAL! Apply Transform'
  6. Animation: uncheck 'All Actions'
  7. Export FBX #

(import in Unity Engine -> no animation)

Event Timeline

Nico (Cyntherius) updated the task description. (Show Details)
Nico (Cyntherius) updated the task description. (Show Details)
Nico (Cyntherius) updated the task description. (Show Details)
Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Fri, Jan 10, 3:09 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

I can confirm that no animation is exported.
Not sure if it's really a bug, because the description says something about it.

All Actions
description="Export each action as a separated FBX's AnimStack, instead of global scene animation "
            "(note that animated objects will get all actions compatible with them, "
            "others will get no animation at all)",

But this assert was raised when I tested:

BLI_assert failed: ...\source\blender\makesrna\intern\rna_access.c:3038, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0'

So there is a bug somewhere there.