FBX Export: missing global scene animation on unchecked 'All Actions' #72995

Open
opened 2020-01-09 14:50:02 +01:00 by Nico · 8 comments

System Information
Operating system: Windows 10 Pro x64
Graphics card: Nvidia GTX 1070 OC

Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error

The FBX export has no global scene animation on unchecked 'All Actions'.
Testet in Unity: says no animation data found.

Exact steps for others to reproduce the error

  • make simple rot/loc/scale keyframe animation for ex. a box
  • select it
  • File > Export > FBX
  • Main: check 'Selected Objects'
  • Main: check '!EXPERIMENTAL! Apply Transform'
  • Animation: uncheck 'All Actions'
  • Export FBX

(import in Unity Engine -> no animation)

**System Information** Operating system: Windows 10 Pro x64 Graphics card: Nvidia GTX 1070 OC **Blender Version** Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** The FBX export has **no global scene animation** on unchecked 'All Actions'. Testet in Unity: says no animation data found. **Exact steps for others to reproduce the error** - make simple rot/loc/scale keyframe animation for ex. a box - select it - File > Export > FBX - Main: check 'Selected Objects' - Main: check '!EXPERIMENTAL! Apply Transform' - Animation: uncheck 'All Actions' - Export FBX # (import in Unity Engine -> no animation)
Author

Added subscriber: @Cyntherius

Added subscriber: @Cyntherius

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm that no animation is exported.
Not sure if it's really a bug, because the description says something about it.

            name="All Actions",
            description="Export each action as a separated FBX's AnimStack, instead of global scene animation "
                        "(note that animated objects will get all actions compatible with them, "
                        "others will get no animation at all)",

But this assert was raised when I tested:

BLI_assert failed: ...\source\blender\makesrna\intern\rna_access.c:3038, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0'

So there is a bug somewhere there.

I can confirm that no animation is exported. Not sure if it's really a bug, because the description says something about it. ``` name="All Actions", description="Export each action as a separated FBX's AnimStack, instead of global scene animation " "(note that animated objects will get all actions compatible with them, " "others will get no animation at all)", ``` But this assert was raised when I tested: ``` BLI_assert failed: ...\source\blender\makesrna\intern\rna_access.c:3038, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0' ``` So there is a bug somewhere there.

Added subscriber: @SergeyIvanov

Added subscriber: @SergeyIvanov

image.png
the animation will export as one if you unchecked this box (nla strips)

![image.png](https://archive.blender.org/developer/F10041967/image.png) the animation will export as one if you unchecked this box (nla strips)
Author

This comment was removed by @Cyntherius

*This comment was removed by @Cyntherius*
Author

ok 2nd try: uncheck - [ ] NLA & - [ ] All Actions - working.

ok 2nd try: uncheck - [ ] NLA & - [ ] All Actions - working.
Sign in to join this conversation.
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons#72995
No description provided.