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"Assign Material Slot"-Shortcut is created in the wrong place
Confirmed, NormalPublicKNOWN ISSUE

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Worked: (optional)

Short description of error
"Assign Material Slot"-Shortcut is created in the wrong place, therefore does not work.

Exact steps for others to reproduce the error


By rightclicking, the shortcut is created in the Input Preferences under 3D-View > Object Mode > Object Mode (Global) which is wrong. It simply does nothing in Object mode. In order to work it has to be manually created under 3D-View > Mesh > Mesh (Global) with the same entry name.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Fri, Jan 10, 3:15 PM

Might turn out as a known limitation, but will confirm for now...

Bastien Montagne (mont29) changed the subtype of this task from "Report" to "Known Issue".Tue, Jan 14, 3:07 PM

It is a known issue, has been since the early days of 2.5x project I guess… Some operators are just fairly hard to manage that way. Note that work as expected when materials are assigned to object and not obdata…

Don’t think @Jacques Lucke (JacquesLucke) should have closed T71896 tbh, this one and T73022 are essentially same problem. Will keep both open for now though.