Crash after deleting mesh objects while in rendered viewport (Cycles GPU - OpenCL) #73042
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Reference: blender/blender#73042
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX Vega ATI Technologies Inc. 4.5.13586 Core Profile Context 19.12.2 26.20.15002.61
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-10 15:30, hash:
1cb938ef2c
Worked: same version on Eevee and Cycles set to render with CPU. Also works with Cycles GPU on version 2.81a
Short description of error
Blender crashes after deleting mesh objects. After further experimenting, seems to happen only if the object deleted is the last mesh object in the scene.
Exact steps for others to reproduce the error
Crash video default scene:
2020-01-11_13-26-39.mkv
Crash video several objects:
2020-01-11_13-48-36.mkv
Added subscriber: @claudio-10
Added subscriber: @Jeroen-Bakker
Changed status from 'Needs Triage' to: 'Needs User Info'
Unable to reproduce in Linux with AMD Pro Drivers. I was able to reproduce it in Windows with an old build and 19.12.2 drivers. I rechecked with latest master and I wasn't able to reproduce it anymore. Can you recheck with the latest version?
It crashes in the driver.
Both scenarios mentioned still broken on latest version on builder at this point:
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-12 16:23, hash:
0ef881cc57
Not sure if useful, but tried it with latest 2.83 builder version and it is also broken:
Broken: version: 2.83 (sub 0), branch: master, commit date: 2020-01-14 06:12, hash:
1bcb2bfd57
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Added subscriber: @ZeeKhar
I have the same problem.
Fun fact, if I start with the rendered viewport (with GPU) without cubes, add one and delete it, I don't have this bug.
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.5.1 27.20.1017.1011
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
, type: ReleaseBroken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-19 23:28, hash:
874af5301c
, type: ReleaseWorked: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
, type: ReleaseIn the debug I have this:
Added subscriber: @ThomasDinges
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
OpenCL rendering support was removed in Blender 3.0.
The combination of the limited Cycles kernel implementation, driver bugs, and stalled OpenCL standard
has made maintenance too difficult. Thanks for your report, but it's unlikely that there will be further fixes for OpenCL.
For AMD GPUs, there is a new backend based on the HIP platform.
In Blender 3.0, this is supported on Windows with RDNA and RDNA2 generation discrete graphics cards.
It includes Radeon RX 5000 and RX 6000 series GPUs. Driver version Radeon Pro 21.Q4 or newer is required.
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://code.blender.org/2021/11/next-level-support-for-amd-gpus/