Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Short description of error
Eevee doesn't clamp max and min values of a decal texture when viewing from far away, it seems like there's some kind of bleeding/feathering.
Exact steps for others to reproduce the error
Open the file