Eevee Reflection Plane glitches when zoomed into and fades the edges of the view while doing so as well (2.8x) #73123

Closed
opened 2020-01-14 20:08:18 +01:00 by Zohaib · 11 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-13 17:12, hash: c56526d8b6
Worked: (optional)

Short description of error
When you use a reflection plane in Eevee, it seems to glitch when you're up close and also fades the edges of the viewport / camera both in viewport and final renders. This has been around ever since 2.80 but I never actually got around to reporting it

Exact steps for others to reproduce the error
Open the file attached and get close to the reflection plane while in rendered mode and then move around, it glitches + fades the edges of the view. This can be reproduced in earlier version of Blender / Eevee as well

Reflection plane bug 2.8x.mp4

Reflection plane bug.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-13 17:12, hash: `c56526d8b6` Worked: (optional) **Short description of error** When you use a reflection plane in Eevee, it seems to glitch when you're up close and also fades the edges of the viewport / camera both in viewport and final renders. This has been around ever since 2.80 but I never actually got around to reporting it **Exact steps for others to reproduce the error** **Open the file attached and get close to the reflection plane while in rendered mode** and then move around, it glitches + fades the edges of the view. This can be reproduced in earlier version of Blender / Eevee as well [Reflection plane bug 2.8x.mp4](https://archive.blender.org/developer/F8278250/Reflection_plane_bug_2.8x.mp4) [Reflection plane bug.blend](https://archive.blender.org/developer/F8278268/Reflection_plane_bug.blend)
Author

Added subscriber: @Zohaib

Added subscriber: @Zohaib

Added subscriber: @JacobMerrill-1

Added subscriber: @JacobMerrill-1

I am not 100% certain but this looks like it's settings in the plane / camera to do with clipping distances

I am not 100% certain but this looks like it's settings in the plane / camera to do with clipping distances
Author

In #73123#849011, @JacobMerrill-1 wrote:
I am not 100% certain but this looks like it's settings in the plane / camera to do with clipping distances

I've tried messing with those settings but it still glitches / fades

> In #73123#849011, @JacobMerrill-1 wrote: > I am not 100% certain but this looks like it's settings in the plane / camera to do with clipping distances I've tried messing with those settings but it still glitches / fades

Added subscriber: @Takuya

Added subscriber: @Takuya

Actually I was just preparing to report this issue. This happens when using a reflection plane while also having screen space reflections enabled. The problem disappears if screen space reflections are disabled.
One workaround I found is increasing the camera's "Clip start" distance. In my case it happened with the default clip start of 0.1, but disappeared when it was increased to 0.5.

I prepared a test scene to demo the issue: blender_2.8_eevee_reflection_glitches1.blend

Procedure to verify:

  1. Load the test scene.
  2. Press play.
  3. Notice the graphic glitches in the reflection while the camera moves.
  4. Increase the camera's "clip start" value to 0.5.
  5. Play the scene again.
  6. Notice that the graphic glitches disappeared.

While this workaround can get rid of the glitches, that clip start distance equals 50 cm when using metric scale, which is too large for many scenes and would require manually animating the clip start value to prevent the camera from "eating" objects.

Actually I was just preparing to report this issue. This happens when using a reflection plane while also having screen space reflections enabled. The problem disappears if screen space reflections are disabled. One workaround I found is increasing the camera's "Clip start" distance. In my case it happened with the default clip start of 0.1, but disappeared when it was increased to 0.5. I prepared a test scene to demo the issue: [blender_2.8_eevee_reflection_glitches1.blend](https://archive.blender.org/developer/F8278318/blender_2.8_eevee_reflection_glitches1.blend) Procedure to verify: 1. Load the test scene. 2. Press play. 3. Notice the graphic glitches in the reflection while the camera moves. 4. Increase the camera's "clip start" value to 0.5. 5. Play the scene again. 6. Notice that the graphic glitches disappeared. While this workaround can get rid of the glitches, that clip start distance equals 50 cm when using metric scale, which is too large for many scenes and would require manually animating the clip start value to prevent the camera from "eating" objects.
Author

@Takuya Thank you for that, yeah this workaround does work but is very finicky as you stated. Hopefully we can get this resolved soon : )

@Takuya Thank you for that, yeah this workaround does work but is very finicky as you stated. Hopefully we can get this resolved soon : )

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Can confirm, that issue goes away when I disable screen space reflections.

Can confirm, that issue goes away when I disable screen space reflections.

Closed as duplicate of #77658

Closed as duplicate of #77658
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Reference: blender/blender#73123
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