Combine XYZ with input value gives a bad vector to bind #73183

Closed
opened 2020-01-17 11:26:04 +01:00 by Patrice · 8 comments

System Information
Operating system: Fedora 31
Graphics card: Intel

Blender Version
Broken: (example: 2.80, edbf15d3c0, master, 2018-11-28, as found on the splash screen): 2.82 beta

Short description of error

Combine XYZ node binded to vector input seems to give bad value.

Exact steps for others to reproduce the error

  • Create a shader with only a wave texture, texture cooridinate and mapping.
  • add a Value node + a combine XYZ, bind the value on Z
  • Set Z rotation on mapping to -45 => strides are now horizontal
  • bind the combine XYZ on rotation mapping and set value to "-45" => strides are obliques

See capture
Blender-Value-Bug.gif

Regards

**System Information** Operating system: Fedora 31 Graphics card: Intel **Blender Version** Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen): 2.82 beta **Short description of error** Combine XYZ node binded to vector input seems to give bad value. **Exact steps for others to reproduce the error** - Create a shader with only a wave texture, texture cooridinate and mapping. - add a Value node + a combine XYZ, bind the value on Z - Set Z rotation on mapping to -45 => strides are now horizontal - bind the combine XYZ on rotation mapping and set value to "-45" => strides are obliques See capture ![Blender-Value-Bug.gif](https://archive.blender.org/developer/F8282881/Blender-Value-Bug.gif) Regards
Author

Added subscriber: @Metal3d

Added subscriber: @Metal3d
Member

Added subscriber: @CharlieJolly

Added subscriber: @CharlieJolly
Member

The value input should be Radians not degrees. The mapping node has a hint so that the UI uses and shows degrees. There is also now a Degree to Radian conversion function in the maths node which you can use instead of the Value node.

The value input should be Radians not degrees. The mapping node has a hint so that the UI uses and shows degrees. There is also now a Degree to Radian conversion function in the maths node which you can use instead of the Value node.
Author

It seems that rotation input wants radians, while the mapping value is set in degrees. That's finally not a bug but a display confusion. Maybe change documentation ?

It seems that rotation input wants radians, while the mapping value is set in degrees. That's finally not a bug but a display confusion. Maybe change documentation ?
Author

Oh, we found the solution at the same time :)

That's what I realized after writing my report. Sorry for that.

Oh, we found the solution at the same time :) That's what I realized after writing my report. Sorry for that.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Philipp Oeser self-assigned this 2020-01-17 12:45:10 +01:00
Member

Thx for finding the solution yourself!

Will close as resolved then... [hint is not super obvious, but it is not a bug in the end...]

Thx for finding the solution yourself! Will close as resolved then... [hint is not super obvious, but it is not a bug in the end...]
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Reference: blender/blender#73183
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