Collections created with CTRL G do not appear in Outliner View Layer #73197
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Reference: blender/blender#73197
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System Information
Operating system: Darwin-19.2.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M295X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.4.19
Blender Version
Broken: version: 2.83 (sub 0), branch: master, commit date: 2020-01-16 20:11, hash:
86db35845a
Worked: (optional)
Short description of error
Collections created with CTRL G do not appear in Outliner View Layer
Exact steps for others to reproduce the error
Looks like a bug to me?
Thanks
Wayne
Added subscriber: @slowboy
Added subscriber: @dr.sybren
Changed status from 'Needs Triage' to: 'Confirmed'
AFAIK this is by design. The newly created collection doesn't have to be in the scene to be used; for example, it can be used in a particle system.
Something like this could be sufficient to implement this:
However, a change like this should be properly designed & the behaviour agreed upon before implementing it.
Added subscriber: @lichtwerk
This task was "usually" used for this #53662 (Usability issues with old group operators), @dr.sybren, feel free to merge in either direction...
Closed as duplicate of #68942
Added subscriber: @dfelinto
I checked with @dfelinto and Ctrl+G is working as designed right now.
Fair enough, but does seem strange to me. If a dialog tells me that I am about to 'Create New Collection' as CTRL+G does, wouldn't I reasonably expect that created Collection to behave just the same as any other Collection, and appear in the View Layer, just as a Collection created in any other way does?
Added subscriber: @juang3d
O agree on this, if it’s working as designed there are two possibilities:
1.- Bad design :) but I don’t think so, I see the utility of this
2.- Bad user feedback/UI/communication of what is happening, I think the dialog should communicate a bit better what is happening, and in any case a checkbox like “Instance to Scene” or “Add collection to scene” wouldn’t hurt :)