Windows 10 64 Bits.
Graphics card GeForce GTX 1080 Ti.
Broken: version: 2.83 hash: 4b6ce694c2b2
Short description of error
Is this supposed to happen or because Blender handles Armatures and Objects differently for Animation?
Exact steps for others to reproduce the error
- Enable Autokeying.
- Enable "Insert only needed" and "Only insert Avaliable" in Preferences ->Animation->Autokeying.
- open the file.
- Rotate the Armature, the Z channel doesn't get deselected.
- Select the Cube and rotate, the Z Channel gets deselected.
[Based on the default startup or an attached .blend file (as simple as possible)]