Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-18 18:58, hash: rB3e11c4e63b2f
Short description of error
[Adaptive domain seems to completely ignore the 'dissolve' setting on the Domain object, or at least alter it massively.]
Exact steps for others to reproduce the error
[Bake the attached .blend
Here's the results-
The left hand Domain has dissolve enabled but not Adaptive. The right hand one is a duplicate of the left (and the left hand emitter), nothing at all changed apart from enabling Adaptive domain.
Doesn't look to me like the 'dissolve' parameter is doing terribly much at all on the right hand side, when 'Adaptive Domain' is enabled.]
[Based on the default startup or an attached .blend file (as simple as possible)]
I discovered this issue half way through a 400 frame render, when looking at the rendered stills; so I thought stuff-it! Carry on...
So here is what this issue does to an actual sim I wasted several hours on creating/tweaking, then the best part of a half a day rendering-
It looks worse than the .blend I uploaded as it has noise baked as well, and this seems to generally expand the volume filled by the smoke from what I've experienced, therefore exacerbating the jitter where the smoke hits the Adaptive Domain boundary.
As you can see it's quite ugly when the boundary of the smoke gets close to the camera, and as I hope you can see the jitter at the edges of the smoke look suspiciously like the jitter in the size of the domain seen in the viewport capture I made (obviously I matched the speed in Davinci, my workstation could only sustain 2FPS playback).
If anyone cares for my two-pennys-worth, whatever coded-wizardry controls the size of the Adaptive Domain, need's to implement some sort of 'damping' for the domain size changes, at least several (10-15?) frames worth. As well as taking 'dissolve' into account.