Weight paint expands far from brush radius to another vertexes (regression) #73280
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Reference: blender/blender#73280
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-19 22:44, hash:
81b7f8efaf
2,81a and 2.83 broken too
Worked: 2.79
Short description of error
Brush paint very far from it`s radius. Try it yourself with this file
weightpaint radius.blend
2020-01-21_05-04-30.mp4
Added subscriber: @Vyach
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, checking...
This comment was removed by @lichtwerk
This comment was removed by @lichtwerk
Something very specific to this scene even, behaves normally when with the exact same object in a fresh scene
In this particular scene if I open the file, leave the Radius at 45px, I end up with
StrokeCache->radius
of radius0.241306
If I make a fresh scene with the same object, and use the default weightpaint brush (which I set to 45px as well), I end up with
StrokeCache->radius
of radius0.050200
[much smaller](This is all with the exact same view etc.)
Seems like this is tied to UNIFIED_PAINT_SIZE, if I just execute the following here, everything starts to behave "normally"
turning this OFF can also be done in the sidebar:
Turns out it uses
UnifiedPaintSettings->unprojected_radius
for one andBrush->unprojected_radius
for the other.Not sure why these are not the same if it is actually the same Radius set in px? Seems like a bug to me...
The same problem for vertex paint brush size. It takes global size, but brush circle have local size.
additional info.
Gradient use global weight setting but do not show this weight in the top panel or tool panel.
it is only available in context pop-over
2020-01-27_18-19-51.mp4
Added subscriber: @PabloDobarro
Changed status from 'Confirmed' to: 'Resolved'
I tested the attached file and I can't reproduce in the latest master. I think this was fixed in
be691105c2
in January 24, 3 days after @lichtwerk confirmed the issue.2020-02-04 23-58-18.mp4
@PabloDobarro
yep, it seems it fixed.
I can only reproduce it with this file, until sculpt brush radius and status not changed.
So if someone will find this bug again: just change sculpt-brush radius and switch on-off globar radius to get rid of wrong connection.
2020-02-05_22-33-05.mp4