Operating system: win10
Graphics card: intel UHD
Broken: 2.83 but same in 2.81a
Short description of error
texture bleeding during painting does not work on large models (apparently), I don't know what is the limit but with 4 millions tris the issue is here.
Reducing the mesh seems to solve the issue. It is not a solution of course but it can help to understand what appends,
Here some screenshots showing the problem:
Exact steps for others to reproduce the error
- Create a single scene with an heavy object (subdivided sphere with splitted uv for example)
- Paint on it.
- Open attached file
- In the object try to paint on the line that delimits the edges of the uv islands
Even increasing the bleed to 8px that line doesn’t disappear