Texture paint Bleed does not work with high poly meshes (regression) #73286
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Reference: blender/blender#73286
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System Information
Operating system: win10
Graphics card: intel UHD
Blender Version
Broken: 2.83 but same in 2.81a
Worked: 2.79b
Short description of error
Hi,
texture bleeding during painting does not work on large models (apparently), I don't know what is the limit but with 4 millions tris the issue is here.
Reducing the mesh seems to solve the issue. It is not a solution of course but it can help to understand what appends,
Here some screenshots showing the problem:
Exact steps for others to reproduce the error
or:
Even increasing the bleed to 8px that line doesn’t disappear
test_bleed.blend
Added subscriber: @PMA33
#69787 was marked as duplicate of this issue
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Hi Pascal, thanks for the report.
The report was tagged as
Add-ons
. Is this problem related to any addon?We also require steps to reproduce the problem (as specified in the submission template and guidelines).
Hi,
thank you for the answer, sorry for the bad tag, no this issue is not related to an add-on (
To reproduce the problem, simply create a sphere for example, split its UV to produce islands, pack them, subdivide the sphere to get more than 4 millions triangles and begin to paint ... you should see the bleed problem (use contrasty colors for base and painting), if you look at the uv island limits in uv editor you should see that bleeding dos not work. You can also try with the attached file, it use a modifier to be lighter but the problem is visible.
Thanks.
Pascal
test_bleed.blend
Changed status from 'Needs User Info' to: 'Needs Triage'
Hi, I saw for the tag, I changed it, I hope it is ok (I am not so familiar with the site yet).
Thanks.
Pascal
texture bleed does not seem to work on large modelsto Texture paint Bleed does not work with high poly meshes (regression)Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @Yong-3, @brecht
This comment was removed by @PMA33
This comment was removed by @PMA33
Hi, no body want to work on this issue? it's a shame, it's still quite critical as a bug.
This issue was referenced by
7965c735f1
This issue was referenced by
c9360b239b
Changed status from 'Confirmed' to: 'Resolved'
Hello, my last tests seem to show that the issue is fixed, thank you very much.
There is another little issue related to the texture panting, but I do not know if I have to begin another thread.
It concerns the lag observed in the beginning on the first painting action (it disappear further in the same stroke and reappear when you begin a new one) , this lag (a portion of second) prevents painting by little and quick brush strokes like in a real painting (I can try to post a video to show the phenomenon). This is less pronounced using a very fast graphic card but it never disappear completely, may be there is something to do with that in order to have a very pleasant painting feeling.
Thank you again for your work, have a pleasant journey
.