Enhancement: more baking options
Closed, ArchivedPublic

Description

This patch adds two more things to bake, both with game development in mind.

- Lighting: Like Full baking, but without the material being applied: in other words, lightmaps. Also, the baked light value can be scaled down, since a number of engines scale the lightmap up when applying it to get a bigger range of possible values.
- "Normalized" ambient occlusion: like AO, but the baked values use the full 0-1 range. Again, when used for realtime graphics, the AO data is usually used as a scaling factor together with some other source of ambient color, so it's desirable to use the full available range for more fidelity.

res (Frank Richter) set Type to Patch.Via Old WorldSep 11 2007, 5:48 PM
mont29 (Bastien Montagne) closed this task as "Archived".Via WebAug 4 2014, 3:25 PM

Seems to be time to archive this one.

Add Comment