Enhancement: more baking options
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This patch adds two more things to bake, both with game development in mind.

- Lighting: Like Full baking, but without the material being applied: in other words, lightmaps. Also, the baked light value can be scaled down, since a number of engines scale the lightmap up when applying it to get a bigger range of possible values.
- "Normalized" ambient occlusion: like AO, but the baked values use the full 0-1 range. Again, when used for realtime graphics, the AO data is usually used as a scaling factor together with some other source of ambient color, so it's desirable to use the full available range for more fidelity.


Bastien Montagne (mont29) closed this task as "Archived".Aug 4 2014, 3:25 PM

Seems to be time to archive this one.

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