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Enhancement: more baking options
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This patch adds two more things to bake, both with game development in mind.

- Lighting: Like Full baking, but without the material being applied: in other words, lightmaps. Also, the baked light value can be scaled down, since a number of engines scale the lightmap up when applying it to get a bigger range of possible values.
- "Normalized" ambient occlusion: like AO, but the baked values use the full 0-1 range. Again, when used for realtime graphics, the AO data is usually used as a scaling factor together with some other source of ambient color, so it's desirable to use the full available range for more fidelity.

Event Timeline

Bastien Montagne (mont29) changed the task status from Unknown Status to Unknown Status.Aug 4 2014, 3:25 PM

Seems to be time to archive this one.