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Vertex paint + x-ray + polygon selection mode = weird shading
Confirmed, NormalPublic


System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-22 17:31, hash: rBca7bd3f1c341

Short description of error
For me it looks like this

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Thu, Jan 23, 11:39 AM

Please check if this happens when you click on File > Defaults > Load Factory Settings and then open your file.

@Richard Antalik (ISS) yes, the same

And wireframe mode:

Way to reproduce:
Create icosphere
Enter Vertex Paint mode
Enable X-ray
Enable paint mask (faces)
Deselect all

By default all triangles selected and shading looks correct.
With vertex-mask too.

Richard Antalik (ISS) changed the task status from Needs Information from User to Confirmed.Thu, Jan 23, 6:02 PM