Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Same on blender 2.82 daily build
Short description of error
When pressing 'Bind' in surface deform modifier, some small distortion is applied to mesh, even though is should not change at all.
Exact steps for others to reproduce the error
- Press 'Bind' on surface deform modifier. Mesh gets distorted slightly on fingers. This is problematic.
Gif showing problem:
Simplified test case: