Instances of a mesh with different modifiers behave irregularly while editing #73352

Closed
opened 2020-01-24 03:01:44 +01:00 by Oliver Villar · 2 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: 26bd5ebd42
Worked: 2.79 (sort of: instances with modifiers only updated after exiting from edit mode)

Short description of error
When instances of a mesh have different modifiers, and one of them is edited, all of the instances show the result of the modifiers from the one being edited, ignoring each of the instances different modifiers.

In the past, instances with modifiers wouldn't update until exiting from the Edit Mode, and while not optimal (having those modifiers be updated in real time would be awesome), it allowed to adjust shapes in a mesh and check how those changes would affect another instance with deformation modifiers. Now, while editing one, the others show the modifiers of the one being edited, taking away a visual reference from other instances. I could provide with an use case scenario in 2.79 if necessary.

I'm attaching a file with a basic example: 2 instanced meshes with different modifiers.

Exact steps for others to reproduce the error

  1. Select any of the objects and enter Edit Mode: the other object will show the modifiers from the one being edited.
  2. Exit to Object mode, and enter in Edit Mode in the other object: same will happen but the other way around. Very inconvenient when working with many modifiers.

Instances with Modifiers issue.blend

Expected behavior
Modify the linked meshes in real time, but keep their own modifiers while being updated (or at least return to 2.79's behavior of not updating while in edit mode)

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: `26bd5ebd42` Worked: 2.79 (sort of: instances with modifiers only updated after exiting from edit mode) **Short description of error** When instances of a mesh have different modifiers, and one of them is edited, all of the instances show the result of the modifiers from the one being edited, ignoring each of the instances different modifiers. In the past, instances with modifiers wouldn't update until exiting from the Edit Mode, and while not optimal (having those modifiers be updated in real time would be awesome), it allowed to adjust shapes in a mesh and check how those changes would affect another instance with deformation modifiers. Now, while editing one, the others show the modifiers of the one being edited, taking away a visual reference from other instances. I could provide with an use case scenario in 2.79 if necessary. I'm attaching a file with a basic example: 2 instanced meshes with different modifiers. **Exact steps for others to reproduce the error** 1. Select any of the objects and enter Edit Mode: the other object will show the modifiers from the one being edited. 2. Exit to Object mode, and enter in Edit Mode in the other object: same will happen but the other way around. Very inconvenient when working with many modifiers. [Instances with Modifiers issue.blend](https://archive.blender.org/developer/F8298406/Instances_with_Modifiers_issue.blend) **Expected behavior** Modify the linked meshes in real time, but keep their own modifiers while being updated (or at least return to 2.79's behavior of not updating while in edit mode)
Author

Added subscriber: @OliverVillar

Added subscriber: @OliverVillar

Closed as duplicate of #72733

Closed as duplicate of #72733
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Reference: blender/blender#73352
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