Multires: Missing updates are not communicated in the UI #73355
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Reference: blender/blender#73355
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System Information
Intel Core i7, 16 Gb RAM, NVidia GeForce 2070 RTX
Windows 10 x64
Blender Version
Broken: 2.8x up to
6fff73e3f0
from 2020-01-23Worked: 2.79b
Short description of error
Currently it’s not possible to use Shrinkwrap (modifier and constraint) and Walk Navigation with Gravity (toggling Gravity causes you to fall through the floor, teleporting doesn't work) with object that has subdivided Multires and is in Sculpt Mode. In 2.79 Shrinkwraps are not updating during sculpting but it's still possible to see where objects are being shrinkwrapped. Not being able to see shrinkwraps becomes problematic in a very similar way as not being able to see textures while sculpting.
Exact steps for others to reproduce the error
No_Shrinkwrap_and_Walk_Gravity.blend
Added subscriber: @SpectreFirst
Added subscriber: @PabloDobarro
In 2.79, the shrink wrap does not update in sculpt mode, so the walk navigation mode geometry will also be incorrect if you deform the mesh too much, (it only updates when you enter/exit sculpt mode). In 2.80, the modifiers are disabled. Multires is intended to be used for high poly sculpting. While using sculpt mode, we should try to avoid unnecessary updates related to modifiers and other objects/functionality. Maybe it is possible to add the missing updates to make it work, but it will make sculpting much slower. I consider this the intended behavior, but it is true that it is not properly communicated in the UI.
2020-01-27 03-03-35.mp4
Multires: Shrinkwrap and Walk Navigation Gravity don’t work in Sculpt Modeto Multires: Missing updates are not communicated in the UIAdded subscriber: @ideasman42
We could fall-back to a depth-test for teleport easily enough, although this isn't as simple for gravity which would need to use a temporary view.
Potential increase in speed makes it practically pointless if you cannot see what you are doing (like in my example with road and houses or when you have clothing and accessories shrinkwrapped to a character) so there must be an option to enable modifier updates during sculpting to sacrifice some performance in favor of visual feedback that you can always keep disabled by default and favor the speed. The same thing should be done with texture display – if textures actually affect sculpting performance it should be possible to enable them in favor of visual feedback or disable them and favor sculpting performance. Applying a modifier on an object without Multires partially solves the problem with texture display already so instead of using that counterintuitive workaround there should be just options in sculpting mode.
Changed status from 'Needs Triage' to: 'Confirmed'