IK FK Strip Overlay, only in final render?? #73476

Closed
opened 2020-01-29 07:02:30 +01:00 by Paul Hartsuyker · 8 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-28 23:34, hash: f9e1e088a4
Also shows up using the 2.83.1 version.

Short description of error
IK FK Strip Overlay, only in final render?? Just started, using existing file, samd as the last months renders. This render was done using the Default Startup without any Addons Enabled.
It doesn't show up on screen until the render. Never seen it before?

Exact steps for others to reproduce the error
Only appears in my complex landscape scene, which worked fine yesterday??
[I tried with simple cubes and spheres, but it did not show up. I have 17 animate-able objects, only five(5) have IK and FK functions operating??)]

2.83.1-&-2.82.6_strange-IKFKrender-sml.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-28 23:34, hash: `f9e1e088a4` Also shows up using the 2.83.1 version. **Short description of error** IK FK Strip Overlay, only in final render?? Just started, using existing file, samd as the last months renders. This render was done using the Default Startup without any Addons Enabled. It doesn't show up on screen until the render. Never seen it before? **Exact steps for others to reproduce the error** Only appears in my complex landscape scene, which worked fine yesterday?? [I tried with simple cubes and spheres, but it did not show up. I have 17 animate-able objects, only five(5) have IK and FK functions operating??)] ![2.83.1-&-2.82.6_strange-IKFKrender-sml.png](https://archive.blender.org/developer/F8309250/2.83.1-_-2.82.6_strange-IKFKrender-sml.png)

Added subscriber: @PaulHartsuyker

Added subscriber: @PaulHartsuyker

#73477 was marked as duplicate of this issue

#73477 was marked as duplicate of this issue
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Can you upload the .blend file? Even better, if you could remove everything from the file that is not necessary to see the bug.

Can you upload the .blend file? Even better, if you could remove everything from the file that is not necessary to see the bug.

Solved, after selectively deleting each rigged character in turn and rendering, since it only shows up in the final render. Four(4) of the five(5) characters use Rigify, but one of them, 'Owl' was created using AutoRigPro, which include accompanying additional layers of information titled "cs_grp" under a Collection titled, Owl_cs. Turning the 'visibility' Icons on for this items, showed the IK FK color display on screen in Preview Mode. I apparently had clicked on the Render Icon for the item, but not the Visibility Icons, so it was not visible on screen, but showed up in the Render. Since it was a already created layer for the character, starting Blender with the default setup, "No Addons Enabled" did not stop the behavior. It is a part of the AutoRigPro toolset of the select character.
Thank you again, Solved!!

**Solved**, after selectively deleting each rigged character in turn and rendering, since it only shows up in the final render. Four(4) of the five(5) characters use Rigify, but one of them, 'Owl' was created using AutoRigPro, which include accompanying additional layers of information titled "cs_grp" under a Collection titled, Owl_cs. Turning the 'visibility' Icons on for this items, showed the IK FK color display on screen in Preview Mode. I apparently had clicked on the Render Icon for the item, but not the Visibility Icons, so it was not visible on screen, but showed up in the Render. Since it was a already created layer for the character, starting Blender with the default setup, "No Addons Enabled" did not stop the behavior. It is a part of the AutoRigPro toolset of the select character. Thank you again, **Solved!!**
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Jacques Lucke self-assigned this 2020-01-30 08:08:33 +01:00
Member

Great, glad you were able to solve it.

Great, glad you were able to solve it.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73476
No description provided.