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Rigify difference viewport/render image/video
Needs Information from User, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d
Worked: (optional)

Short description of error
For rendering an image I have no problem. But for rendering an animation, the bones keep the same state as on the viewport frame.

Exact steps for others to reproduce the error
Go to frame 25 and start video rendering.

Event Timeline

I couldn't understand the issue you're facing. You are trying to render from frame 25 but the end frame is 26. I changed the end frame to 200 and rendered the full animation.

Sorry for the error in frame 25 or 26.
Indeed, the animation goes well but it is different from the viewport.
That's my problem.
On the animation, we can see that the head is not spinning.

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Tue, Feb 11, 9:37 PM
Germano Cavalcante (mano-wii) edited projects, added Add-ons; removed BF Blender.

I can't reproduce the problem.
(Actually I did not understand the issue).

Can you try with the latest build?
https://builder.blender.org/download/

There is a dependency cycle (unparent chest from ORG-spine.006). This is “not considered a bug” (cf. T69101, T71838, T66814…)