Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-02 19:14, hash: rB7e60e7a1858c
Short description of error
Blender crashes after fill tile. This happening when you in saved blend file and use texture in viewport shading mode. In other cases blender works.
The same issue in 2.82
Exact steps for others to reproduce the error
These steps for new file.
- Create UDIM
- Plug image texture in Principled BSDF
- In Viewport Settings click on Texture
- Save file and exit
- After restart here is no textures and you need to fill UDIM
- Blender crashes after hitting on Fill Tile button
Blender crashes even if you go to Material Preview mode with that texture.
Everything ok if you saved that UDIM image. But if you have at least one unsaved UDIM image you can't open that file, blender will crash instantly.
Also you can't create new UDIM tile.