Show_gizmo throws errors if executed outside of the 3D View #73607

Closed
opened 2020-02-05 11:25:03 +01:00 by tintwotin · 13 comments

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 600 Intel 4.5.0 - Build 26.20.100.7262

Blender Version
Broken: version: 2.83 (sub 2), branch: master (modified), commit date: 2020-01-30 16:18, hash: fd959bf658
Worked: (optional)

Short description of error
The ability to switch the gizmos on/off is only working in the 3D View, everywhere else it'll throw an error, even though there are gizmos in that region.

Exact steps for others to reproduce the error
Note the short cut key for toggle show_gizmo:
image.png
Execute the operator in any other region/area that 3D View.
Gif(3d view, sequencer preview, render):
show_gizmo.gif

The ability to switch off the gizmos is much needed ex. when doing multicam:
image.png

The error:

Error: Traceback (most recent call last):
  File "C:\Users\user\Documents\build_windows_x64_vc16_Release\bin\Release\2.83\scripts\startup\bl_operators\wm.py", line 349, in execute
    if context_path_validate(base, data_path) is Ellipsis:
  File "C:\Users\user\Documents\build_windows_x64_vc16_Release\bin\Release\2.83\scripts\startup\bl_operators\wm.py", line 84, in context_path_validate
    value = eval("context.%s" % data_path) if data_path else Ellipsis
  File "<string>", line 1, in <module>
AttributeError: 'SpaceSequenceEditor' object has no attribute 'show_gizmo'

@WilliamReynish suggested that I should report this.

**System Information** Operating system: Windows-10-10.0.17763-SP0 64 Bits Graphics card: Intel(R) UHD Graphics 600 Intel 4.5.0 - Build 26.20.100.7262 **Blender Version** Broken: version: 2.83 (sub 2), branch: master (modified), commit date: 2020-01-30 16:18, hash: `fd959bf658` Worked: (optional) **Short description of error** The ability to switch the gizmos on/off is only working in the 3D View, everywhere else it'll throw an error, even though there are gizmos in that region. **Exact steps for others to reproduce the error** Note the short cut key for toggle show_gizmo: ![image.png](https://archive.blender.org/developer/F8323217/image.png) Execute the operator in any other region/area that 3D View. Gif(3d view, sequencer preview, render): ![show_gizmo.gif](https://archive.blender.org/developer/F8323223/show_gizmo.gif) The ability to switch off the gizmos is much needed ex. when doing multicam: ![image.png](https://archive.blender.org/developer/F8323221/image.png) The error: ``` Error: Traceback (most recent call last): File "C:\Users\user\Documents\build_windows_x64_vc16_Release\bin\Release\2.83\scripts\startup\bl_operators\wm.py", line 349, in execute if context_path_validate(base, data_path) is Ellipsis: File "C:\Users\user\Documents\build_windows_x64_vc16_Release\bin\Release\2.83\scripts\startup\bl_operators\wm.py", line 84, in context_path_validate value = eval("context.%s" % data_path) if data_path else Ellipsis File "<string>", line 1, in <module> AttributeError: 'SpaceSequenceEditor' object has no attribute 'show_gizmo' ``` @WilliamReynish suggested that I should report this.
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin
Author

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
William Reynish self-assigned this 2020-02-05 11:46:01 +01:00

No, it's not a bug - I didn't say that. It's missing functionality. The ability to hide the viewport gizmos could be made to affect all editors.

No, it's not a bug - I didn't say that. It's missing functionality. The ability to hide the viewport gizmos could be made to affect all editors.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Member

Confirmed, checking...

Confirmed, checking...
Member

In #73607#865778, @WilliamReynish wrote:
No, it's not a bug - I didn't say that. It's missing functionality. The ability to hide the viewport gizmos could be made to affect all editors.

This is true for any setting in bpy.context.spacedata (object type visibility, gizmo, anything in overlay, ...)
@WilliamReynish: should we not handle this more gracefully? Anyways, feel free to close again...

> In #73607#865778, @WilliamReynish wrote: > No, it's not a bug - I didn't say that. It's missing functionality. The ability to hide the viewport gizmos could be made to affect all editors. This is true for any setting in `bpy.context.spacedata` (object type visibility, gizmo, anything in overlay, ...) @WilliamReynish: should we not handle this more gracefully? Anyways, feel free to close again...
Member

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Member

As mentioned, this feature is only available in the 3D View. In other editors it's not implemented.

The error shown only shows up if you assigned a custom shortcut to the button. Since the button uses the generic wm.context_toggle operator, it is assigned on a window-manager level, not on a editor-type level. So it can be executed in other editors, but will fail. The same is true for other buttons using this generic operator (e.g. try with transform orientation).

So the reported issue itself is not a bug, but a missing implementation. We could fail better, but that is a limitation of the generic RNA toggle operator.

As mentioned, this feature is only available in the 3D View. In other editors it's not implemented. The error shown only shows up if you assigned a custom shortcut to the button. Since the button uses the generic `wm.context_toggle` operator, it is assigned on a window-manager level, not on a editor-type level. So it can be executed in other editors, but will fail. The same is true for other buttons using this generic operator (e.g. try with transform orientation). So the reported issue itself is not a bug, but a missing implementation. We could fail better, but that is a limitation of the generic RNA toggle operator.
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Reference: blender/blender#73607
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