NDOF input behavior changed in 2.83 #73646
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Reference: blender/blender#73646
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-01 16:56, hash:
f051d47cdb
Worked: all previous versions
Short description of error
NDOF input behavior changed from 2.81a
Video comparison https://streamable.com/gestf
As you can see in the first half of the video in 2.81a the NDOF settings are working normally as expected but in 2.83 the NDOF settings are exactly the same but it behaves very differently. is this new behavior intended?
it's very important for me to have the same NDOF behavior as in 2.81a because i have a disability and NDOF controls are very critical for my work, i can't work at all with this new behavior unfortunately
Stuff i tried
Reverting to factory settings and redoing the settings
Changing the settings in the NDOF own mouse software although it seems like blender doesn't acknowledge it so it's irrelevant
Added subscriber: @arc4g-1
Added subscriber: @Skumball
I noticed this too. I had to configure my SpaceNavigator device with Blender using the 3DConnexion software.
Added subscriber: @ideasman42
This is intended, based on feedback from #67579 (Improve NDOF navigation)
Changed status from 'Needs Triage' to: 'Archived'
This comment was removed by @arc4g-1