Particle system density factor doesn't adhere to vertex weight proximity modifier #73650

Closed
opened 2020-02-06 22:54:18 +01:00 by Elyasaf · 18 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.4835

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-05 18:32, hash: 092deb88b0

Short description of error
Particle system density factor found under the Vertex Groups panel doesn't respond live to vertex groups alterations done by vertex weight proximity modifier. Strangely enough, it does respond when I turn off and back on the viewport visibility of any of the modifiers related to the mentioned problem. Need to mention that assigning the modified vertex group to any other parameter in the vertex group panel WILL NOT replicate the problem, and any change occurring to the vertex group will be reflected immediately in the viewport. Its a problem specifically with density evaluation.

Exact steps for others to reproduce the error
Move the circle hovering above the plane in X and Y axis only. Ideally, the pile of boxes should move as the circle is moving. after altering the circle's position, turn off and back on the visibility of the particle system (or that of vertex weight proximity modifier) in the modifier stack panel, and the distribution of the boxes on the plane should now be updated.

The vertex group is basically assigned to all the vertices on the plane, and the proximity modifier reveals some of them based on geometry distance.

BTW, this bug is VERY old: https://blenderartists.org/t/vertex-weight-proximity-modifier-cant-affect-particles-density/592213

Download Blend file:
Altered Vgroups particle system problem.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.4835 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-05 18:32, hash: `092deb88b0` **Short description of error** Particle system density factor found under the Vertex Groups panel doesn't respond live to vertex groups alterations done by vertex weight proximity modifier. Strangely enough, it does respond when I turn off and back on the viewport visibility of any of the modifiers related to the mentioned problem. Need to mention that assigning the modified vertex group to any other parameter in the vertex group panel WILL NOT replicate the problem, and any change occurring to the vertex group will be reflected immediately in the viewport. Its a problem specifically with density evaluation. **Exact steps for others to reproduce the error** Move the circle hovering above the plane in X and Y axis only. Ideally, the pile of boxes should move as the circle is moving. after altering the circle's position, turn off and back on the visibility of the particle system (or that of vertex weight proximity modifier) in the modifier stack panel, and the distribution of the boxes on the plane should now be updated. The vertex group is basically assigned to all the vertices on the plane, and the proximity modifier reveals some of them based on geometry distance. BTW, this bug is VERY old: https://blenderartists.org/t/vertex-weight-proximity-modifier-cant-affect-particles-density/592213 **Download Blend file:** [Altered Vgroups particle system problem.blend](https://archive.blender.org/developer/F8326389/Altered_Vgroups_particle_system_problem.blend)
Author

Added subscriber: @Elwex

Added subscriber: @Elwex

#86902 was marked as duplicate of this issue

#86902 was marked as duplicate of this issue

#67394 was marked as duplicate of this issue

#67394 was marked as duplicate of this issue

#79755 was marked as duplicate of this issue

#79755 was marked as duplicate of this issue

#79255 was marked as duplicate of this issue

#79255 was marked as duplicate of this issue

#79223 was marked as duplicate of this issue

#79223 was marked as duplicate of this issue
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Yep, that is a known limitation of the current particle system.
This will be lifted with the upcoming particle nodes though [or the new hair object type].

Will keep open as a Known Issue as reference for now though...

Yep, that is a known limitation of the current particle system. This will be lifted with the upcoming particle nodes though [or the new hair object type]. Will keep open as a Known Issue as reference for now though...

Added subscriber: @mushroomeo

Added subscriber: @mushroomeo
Member

Added subscriber: @jefrau

Added subscriber: @jefrau

Added subscriber: @MattCurtis

Added subscriber: @MattCurtis

Added subscribers: @christopher.burns, @mano-wii, @Sergey

Added subscribers: @christopher.burns, @mano-wii, @Sergey

Added subscriber: @PetrTarasov

Added subscriber: @PetrTarasov

Added subscriber: @KimQuyen

Added subscriber: @KimQuyen

Added subscriber: @Macilvoy

Added subscriber: @Macilvoy
Member

Actually, we already have a report for this, see #77219 (Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport display), will merge reports.

Actually, we already have a report for this, see #77219 (Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport display), will merge reports.
Member

Closed as duplicate of #77219

Closed as duplicate of #77219
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
8 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73650
No description provided.