Particle system density factor doesn't adhere to vertex weight proximity modifier #73650
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Reference: blender/blender#73650
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 5500 Intel 4.4.0 - Build 20.19.15.4835
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-05 18:32, hash:
092deb88b0
Short description of error
Particle system density factor found under the Vertex Groups panel doesn't respond live to vertex groups alterations done by vertex weight proximity modifier. Strangely enough, it does respond when I turn off and back on the viewport visibility of any of the modifiers related to the mentioned problem. Need to mention that assigning the modified vertex group to any other parameter in the vertex group panel WILL NOT replicate the problem, and any change occurring to the vertex group will be reflected immediately in the viewport. Its a problem specifically with density evaluation.
Exact steps for others to reproduce the error
Move the circle hovering above the plane in X and Y axis only. Ideally, the pile of boxes should move as the circle is moving. after altering the circle's position, turn off and back on the visibility of the particle system (or that of vertex weight proximity modifier) in the modifier stack panel, and the distribution of the boxes on the plane should now be updated.
The vertex group is basically assigned to all the vertices on the plane, and the proximity modifier reveals some of them based on geometry distance.
BTW, this bug is VERY old: https://blenderartists.org/t/vertex-weight-proximity-modifier-cant-affect-particles-density/592213
Download Blend file:
Altered Vgroups particle system problem.blend
Added subscriber: @Elwex
#86902 was marked as duplicate of this issue
#67394 was marked as duplicate of this issue
#79755 was marked as duplicate of this issue
#79255 was marked as duplicate of this issue
#79223 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Yep, that is a known limitation of the current particle system.
This will be lifted with the upcoming particle nodes though [or the new hair object type].
Will keep open as a Known Issue as reference for now though...
Added subscriber: @mushroomeo
Added subscriber: @jefrau
Added subscriber: @MattCurtis
Added subscribers: @christopher.burns, @mano-wii, @Sergey
Added subscriber: @PetrTarasov
Added subscriber: @KimQuyen
Added subscriber: @Macilvoy
Actually, we already have a report for this, see #77219 (Dynamic vertex groups (Dynamic Paint, Weight Proximity modifier, Geometry Nodes, ...) do not update density of particles in viewport display), will merge reports.
Closed as duplicate of #77219